..
AttachedEffect.cpp
Decompile 8 functions in Source/Contents/Effects/EffectPrimitiveMotion.cpp, Source/Contents/Effects/EffectPrimitiveState.cpp, ...
2026-10-28 22:09:53 +00:00
AttachedEffect.h
Maintenance: Add mandatory field offset markers /* XXXX */ and assertions to Contents headers (part 1: Actors, Effects, Ground, Hotke
2026-10-27 13:57:41 +00:00
Effect.cpp
Decompile fn_18985 (CEffect::RetireIfInactive)
2026-10-28 22:43:36 +00:00
Effect.h
Decompile 9 functions in Source/Utility/Math/Vector3d.h, Source/Utility/Math/AffineMatrix.h, ...
2026-10-28 22:49:51 +00:00
EffectActor.cpp
📚 docs(inlining): marked inlined functions across modules
2026-10-27 10:21:57 +01:00
EffectActor.h
Maintenance: Add mandatory field offset markers /* XXXX */ and assertions to Contents headers (part 1: Actors, Effects, Ground, Hotke
2026-10-27 13:57:41 +00:00
EffectAttachments.cpp
Group Utility units into subsystem folders and require OFFSET provenance
2026-10-26 23:41:07 +01:00
EffectAttachments.h
Reconstruct readable C++ and organize cohesive source subsystems
2026-10-25 07:42:41 +00:00
EffectLists.cpp
Decompile 6 functions in Source/Contents/Effects/EffectLists.cpp, Source/Contents/Effects/EffectLists.h, ...
2026-10-28 22:37:37 +00:00
EffectLists.h
Decompile 6 functions in Source/Contents/Effects/EffectLists.cpp, Source/Contents/Effects/EffectLists.h, ...
2026-10-28 22:37:37 +00:00
EffectMaker.cpp
Decompile fn_24251 (CEffectMaker::CEffectMaker)
2026-10-28 19:10:23 +00:00
EffectMaker.h
Decompile fn_24251 (CEffectMaker::CEffectMaker)
2026-10-28 19:10:23 +00:00
EffectParticle.cpp
Decompile 8 functions in Source/Contents/Effects/EffectPrimitiveMotion.cpp, Source/Contents/Effects/EffectPrimitiveState.cpp, ...
2026-10-28 22:09:53 +00:00
EffectParticle.h
Decompile 3 functions in Source/Contents/Effects/EffectPrimitiveMotion.cpp, Source/Contents/Effects/EffectParticle.h, ...
2026-10-28 23:05:45 +00:00
EffectPrimitiveColor.cpp
Decompile 3 functions in Source/Contents/Effects/EffectPrimitiveMotion.cpp, Source/Contents/Effects/EffectParticle.h, ...
2026-10-28 22:53:38 +00:00
EffectPrimitiveMotion.cpp
Decompile 4 functions in Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/RenderObjectState.cpp, ...
2026-10-29 00:03:44 +00:00
EffectPrimitiveMotion.h
Decompile 6 functions in Source/Contents/Effects/EffectPrimitiveState.cpp, Source/Contents/Effects/EffectPrimitiveState.h, ...
2026-10-27 21:09:20 +00:00
EffectPrimitiveRecords.cpp
Decompile 4 functions in Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/RenderObjectState.cpp, ...
2026-10-29 00:03:44 +00:00
EffectPrimitiveRendering.cpp
Decompile 4 functions in Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/RenderObjectState.cpp, ...
2026-10-29 00:03:44 +00:00
EffectPrimitiveRendering.h
Restore translation-unit ownership and publish verified source corrections
2026-10-25 15:42:21 +00:00
EffectPrimitiveState.cpp
Decompile 4 functions in Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/RenderObjectState.cpp, ...
2026-10-29 00:03:44 +00:00
EffectPrimitiveState.h
Decompile 3 functions in Source/Contents/Effects/EffectPrimitiveMotion.cpp, Source/Contents/Effects/EffectParticle.h, ...
2026-10-28 22:53:38 +00:00
EffectTypes.cpp
🛠️ refactor(effects): added EF_UNK enum entries and replaced raw numeric effect IDs
2026-10-27 09:46:33 +01:00
EffectTypes.h
🛠️ refactor(effects): added EF_UNK enum entries and replaced raw numeric effect IDs
2026-10-27 09:46:33 +01:00
EffectVisibility.cpp
Reconstruct readable C++ and organize cohesive source subsystems
2026-10-25 07:42:41 +00:00
EffectVisibility.h
Reconstruct readable C++ and organize cohesive source subsystems
2026-10-25 07:42:41 +00:00
PartyEffect.cpp
Decompile 4 functions in Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/RenderObjectState.cpp, ...
2026-10-29 00:03:44 +00:00
PartyEffect.h
Decompile 8 functions in Source/Contents/Effects/EffectPrimitiveMotion.cpp, Source/Contents/Effects/EffectPrimitiveState.cpp, ...
2026-10-28 22:09:53 +00:00
PartyMemberEffects.cpp
Restore translation-unit ownership and publish verified source corrections
2026-10-25 15:42:21 +00:00
PartyMemberEffects.h
Reconstruct readable C++ and organize cohesive source subsystems
2026-10-25 07:42:41 +00:00
RagEffectInitialization.cpp
Decompile 4 functions in Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/RenderObjectState.cpp, ...
2026-10-29 00:03:44 +00:00
RagEffectInitialization.h
Decompile fn_18182 (ResourceMgr::Exists)
2026-10-28 19:50:12 +00:00
RagEffectState.h
📚 docs(RagEffectState): corrected field offset comments
2026-10-28 17:59:04 +01:00