rodecomp/Source/Contents/Effects
ragnarok-clanker 97cf23ebda Decompile 4 functions in Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/RenderObjectState.cpp, ...
Batch #1949 by ragnarok-clanker: 1 byte-identical, 3 confirmed by peer review.

- fn_21086 RenderObjectState::Reset: logic confirmed by peer review
- fn_19865 DrawEffectPrimitive15: logic confirmed by peer review
- fn_19762 EffectPrimitiveSlot::EffectPrimitiveSlot: byte-identical (already on main)
- fn_20088 UpdatePartyEffect: logic confirmed by peer review

Peer-reviewed-by: Yommy
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-29 00:03:44 +00:00
..
AttachedEffect.cpp Decompile 8 functions in Source/Contents/Effects/EffectPrimitiveMotion.cpp, Source/Contents/Effects/EffectPrimitiveState.cpp, ... 2026-10-28 22:09:53 +00:00
AttachedEffect.h Maintenance: Add mandatory field offset markers /* XXXX */ and assertions to Contents headers (part 1: Actors, Effects, Ground, Hotke 2026-10-27 13:57:41 +00:00
Effect.cpp Decompile fn_18985 (CEffect::RetireIfInactive) 2026-10-28 22:43:36 +00:00
Effect.h Decompile 9 functions in Source/Utility/Math/Vector3d.h, Source/Utility/Math/AffineMatrix.h, ... 2026-10-28 22:49:51 +00:00
EffectActor.cpp 📚 docs(inlining): marked inlined functions across modules 2026-10-27 10:21:57 +01:00
EffectActor.h Maintenance: Add mandatory field offset markers /* XXXX */ and assertions to Contents headers (part 1: Actors, Effects, Ground, Hotke 2026-10-27 13:57:41 +00:00
EffectAttachments.cpp Group Utility units into subsystem folders and require OFFSET provenance 2026-10-26 23:41:07 +01:00
EffectAttachments.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
EffectLists.cpp Decompile 6 functions in Source/Contents/Effects/EffectLists.cpp, Source/Contents/Effects/EffectLists.h, ... 2026-10-28 22:37:37 +00:00
EffectLists.h Decompile 6 functions in Source/Contents/Effects/EffectLists.cpp, Source/Contents/Effects/EffectLists.h, ... 2026-10-28 22:37:37 +00:00
EffectMaker.cpp Decompile fn_24251 (CEffectMaker::CEffectMaker) 2026-10-28 19:10:23 +00:00
EffectMaker.h Decompile fn_24251 (CEffectMaker::CEffectMaker) 2026-10-28 19:10:23 +00:00
EffectParticle.cpp Decompile 8 functions in Source/Contents/Effects/EffectPrimitiveMotion.cpp, Source/Contents/Effects/EffectPrimitiveState.cpp, ... 2026-10-28 22:09:53 +00:00
EffectParticle.h Decompile 3 functions in Source/Contents/Effects/EffectPrimitiveMotion.cpp, Source/Contents/Effects/EffectParticle.h, ... 2026-10-28 23:05:45 +00:00
EffectPrimitiveColor.cpp Decompile 3 functions in Source/Contents/Effects/EffectPrimitiveMotion.cpp, Source/Contents/Effects/EffectParticle.h, ... 2026-10-28 22:53:38 +00:00
EffectPrimitiveMotion.cpp Decompile 4 functions in Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/RenderObjectState.cpp, ... 2026-10-29 00:03:44 +00:00
EffectPrimitiveMotion.h Decompile 6 functions in Source/Contents/Effects/EffectPrimitiveState.cpp, Source/Contents/Effects/EffectPrimitiveState.h, ... 2026-10-27 21:09:20 +00:00
EffectPrimitiveRecords.cpp Decompile 4 functions in Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/RenderObjectState.cpp, ... 2026-10-29 00:03:44 +00:00
EffectPrimitiveRendering.cpp Decompile 4 functions in Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/RenderObjectState.cpp, ... 2026-10-29 00:03:44 +00:00
EffectPrimitiveRendering.h Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00
EffectPrimitiveState.cpp Decompile 4 functions in Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/RenderObjectState.cpp, ... 2026-10-29 00:03:44 +00:00
EffectPrimitiveState.h Decompile 3 functions in Source/Contents/Effects/EffectPrimitiveMotion.cpp, Source/Contents/Effects/EffectParticle.h, ... 2026-10-28 22:53:38 +00:00
EffectTypes.cpp 🛠️ refactor(effects): added EF_UNK enum entries and replaced raw numeric effect IDs 2026-10-27 09:46:33 +01:00
EffectTypes.h 🛠️ refactor(effects): added EF_UNK enum entries and replaced raw numeric effect IDs 2026-10-27 09:46:33 +01:00
EffectVisibility.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
EffectVisibility.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
PartyEffect.cpp Decompile 4 functions in Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/RenderObjectState.cpp, ... 2026-10-29 00:03:44 +00:00
PartyEffect.h Decompile 8 functions in Source/Contents/Effects/EffectPrimitiveMotion.cpp, Source/Contents/Effects/EffectPrimitiveState.cpp, ... 2026-10-28 22:09:53 +00:00
PartyMemberEffects.cpp Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00
PartyMemberEffects.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
RagEffectInitialization.cpp Decompile 4 functions in Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/RenderObjectState.cpp, ... 2026-10-29 00:03:44 +00:00
RagEffectInitialization.h Decompile fn_18182 (ResourceMgr::Exists) 2026-10-28 19:50:12 +00:00
RagEffectState.h 📚 docs(RagEffectState): corrected field offset comments 2026-10-28 17:59:04 +01:00