Batch #1768 by ragnarok-clanker: 0 byte-identical, 2 confirmed by peer review. - fn_12673 UIRebirthWnd::Paint: logic confirmed by peer review - fn_12676 UISeekPartyMBWnd::Paint: logic confirmed by peer review Reviewed-by: ragnarok-clanker
242 lines
7.6 KiB
C++
242 lines
7.6 KiB
C++
#include "Client/Session.h"
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#include "Resource/Bitmap/BitmapResource.h"
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#include "Resource/ResourceMgr.h"
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#include "Resource/SkinPalette.h"
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#include "Resource/TextureNames.h"
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#include "UI/Buttons/UIButton.h"
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#include "UI/Window/UIRebirthWnd.h"
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#include "UI/Window/UISeekPartyMBWnd.h"
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#include "UI/Shortcuts/ShortcutCooldowns.h"
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#include <algorithm>
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#include <cstring>
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#include <windows.h>
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#include <timeapi.h>
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namespace {
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// OFFSET: 0x00E1DCA0
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// FUNCTION: fn_23875
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bool IsFirstRange(unsigned id) {
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return id - 8000u <= 60;
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}
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// OFFSET: 0x00E1DD20
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// FUNCTION: fn_23878
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bool IsOtherRange(unsigned id) {
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return id - 8200u <= 41 || id - 8400u <= 57;
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}
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}
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// OFFSET: 0x00E1DCE0
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// FUNCTION: fn_23876
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int CSession::IsSkillIdInRange6018(unsigned id) const {
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return id - 6018u <= 34;
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}
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// OFFSET: 0x00E1DD00
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// FUNCTION: fn_23877
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int CSession::IsSkillIdInRange6001(unsigned id) const {
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return id - 6001u <= 51;
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}
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// OFFSET: 0x00D42070
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// FUNCTION: fn_21827
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void ShortcutCooldowns::LoadSnapshot(
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const void* packet, const std::list<ShortcutCooldownIcon>& mainIcons, const std::list<ShortcutCooldownIcon>& alternateIcons, int replayMode,
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const std::uint32_t& serverTick
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) {
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this->records.clear();
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const auto* bytes = static_cast<const unsigned char*>(packet);
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std::int16_t size;
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std::memcpy(&size, bytes + 2, sizeof(size));
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const int count = (size - 2) / 10;
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for (int index = 0; index < count; ++index) {
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const unsigned char* source = bytes + 4 + index * 10;
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std::uint16_t id;
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std::uint32_t duration;
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std::uint32_t remaining;
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std::memcpy(&id, source, sizeof(id));
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std::memcpy(&duration, source + 2, sizeof(duration));
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std::memcpy(&remaining, source + 6, sizeof(remaining));
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const std::uint32_t now = replayMode == 1 ? serverTick : timeGetTime();
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ShortcutCooldownRecord value{id, now + remaining, duration, {}, {}};
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for (const ShortcutCooldownIcon& icon : mainIcons) {
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if (icon.id == id) {
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value.main.emplace_back(icon.slot, icon.x, icon.y, duration, now, duration - remaining, 0);
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}
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}
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for (const ShortcutCooldownIcon& icon : alternateIcons) {
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if (icon.id == id) {
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value.alternate.emplace_back(icon.slot, icon.x, icon.y, duration, now, duration - remaining, 0);
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}
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}
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this->records.push_back(value);
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}
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}
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// OFFSET: 0x00D41990
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// FUNCTION: fn_21826
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void ShortcutCooldowns::ApplyStart(
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const void* packet, const std::list<ShortcutCooldownIcon>& mainIcons, const std::list<ShortcutCooldownIcon>& alternateIcons, int replayMode,
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const std::uint32_t& serverTick
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) {
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const auto* bytes = static_cast<const unsigned char*>(packet);
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std::uint16_t id;
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std::uint32_t duration;
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std::memcpy(&id, bytes + 2, sizeof(id));
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std::memcpy(&duration, bytes + 4, sizeof(duration));
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const std::uint32_t now = replayMode == 1 ? serverTick : timeGetTime();
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ShortcutCooldownRecord value{id, now + duration, duration, {}, {}};
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const auto find = [&]() {
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return std::find_if(this->records.begin(), this->records.end(), [&](const ShortcutCooldownRecord& record) { return record.id == id; });
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};
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for (const ShortcutCooldownIcon& icon : mainIcons) {
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if (icon.id != id) {
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continue;
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}
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const auto entry = find();
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if (entry == this->records.end()) {
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value.main.emplace_back(icon.slot, icon.x, icon.y, duration, now, 0, 0);
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this->records.push_back(value);
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} else {
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const auto slot = std::find_if(entry->main.begin(), entry->main.end(), [&](const CooldownState& state) { return state.slot == icon.slot; });
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if (slot == entry->main.end()) {
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entry->main.emplace_back(icon.slot, icon.x, icon.y, duration, now, 0, 0);
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} else {
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this->records.erase(entry);
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value.main.emplace_back(icon.slot, icon.x, icon.y, duration, now, 0, 0);
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this->records.push_back(value);
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}
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}
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}
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for (const ShortcutCooldownIcon& icon : alternateIcons) {
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if (icon.id == id && find() == this->records.end()) {
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value.alternate.emplace_back(icon.slot, icon.x, icon.y, duration, now, 0, 0);
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this->records.push_back(value);
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}
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}
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}
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// INLINED
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bool ShortcutCooldowns::RotateRows(int amount, int bank, int& rotation0, int& rotation1, const CooldownClock& clock) {
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const int rows = amount < 4 ? amount : amount % 4;
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if (rows <= 0) {
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return false;
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}
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if (bank == 0 || bank == 1) {
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int& rotation = bank == 0 ? rotation0 : rotation1;
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rotation += rows;
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if (rotation >= 4) {
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rotation -= 4;
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}
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}
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const std::uint32_t now = clock.Now();
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for (auto entry = this->records.begin(); entry != this->records.end();) {
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if (entry->end <= now) {
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entry = this->records.erase(entry);
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continue;
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}
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for (CooldownState& state : entry->main) {
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state.slot -= 9 * rows;
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state.y -= 33 * rows;
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if (state.slot < 0) {
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state.slot += 36;
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state.y += 132;
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}
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}
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++entry;
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}
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return true;
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}
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// INLINED
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void ShortcutCooldowns::PaintMain(
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const std::list<ShortcutCooldownIcon>& icons, int rows, int x, int y, CooldownDrawing& drawing, const CooldownClock& clock, RenderCommandPool& pool,
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CRenderSystemBase& system
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) {
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const int limit = rows * 33 + 4;
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this->Paint(icons, &ShortcutCooldownRecord::main, limit, x, y, drawing, clock, pool, system);
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}
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// INLINED
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void ShortcutCooldowns::PaintAlternate(
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const std::list<ShortcutCooldownIcon>& icons, int x, int y, CooldownDrawing& drawing, const CooldownClock& clock, RenderCommandPool& pool,
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CRenderSystemBase& system
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) {
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this->Paint(icons, &ShortcutCooldownRecord::alternate, 0, x, y, drawing, clock, pool, system);
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}
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// INLINED
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void ShortcutCooldowns::Paint(
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const std::list<ShortcutCooldownIcon>& icons, std::list<CooldownState> ShortcutCooldownRecord::* values, int limit, int x, int y, CooldownDrawing& drawing,
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const CooldownClock& clock, RenderCommandPool& pool, CRenderSystemBase& system
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) {
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const std::uint32_t now = clock.Now();
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for (auto entry = this->records.begin(); entry != this->records.end();) {
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if (entry->end <= now) {
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entry = this->records.erase(entry);
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continue;
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}
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std::list<CooldownState>& states = (*entry).*values;
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for (const ShortcutCooldownIcon& icon : icons) {
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if (entry->id == icon.id || (entry->id == 577 && !IsFirstRange(icon.id)) || (entry->id == 9999 && (IsFirstRange(icon.id) || IsOtherRange(icon.id)))) {
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const auto previous = std::find_if(states.begin(), states.end(), [&](const CooldownState& state) { return state.slot == icon.slot; });
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if (previous == states.end()) {
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states.emplace_back(icon.slot, icon.x, icon.y, entry->duration, entry->end - entry->duration, 0, 0);
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}
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}
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}
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for (CooldownState& state : states) {
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drawing.Draw(0, 0, 12, 12, state, limit, x, y, clock, pool, system);
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}
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++entry;
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}
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}
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// OFFSET: 0x0092DDE0
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// FUNCTION: fn_12673
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void UIRebirthWnd::Paint() {
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auto* background = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\win_msgbox1.bmp")));
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this->DrawBitmap(0, 0, &background->image, false);
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}
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// OFFSET: 0x0092E230
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// FUNCTION: fn_12676
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void UISeekPartyMBWnd::Paint() {
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auto& controls = *this->m_controls;
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this->DrawTitleBar(controls.fonts, controls.locale, true, "", 0);
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if (this->m_minimized) {
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return;
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}
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unsigned red;
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unsigned green;
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unsigned blue;
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SkinPaletteChannels(ResourceMgr::Instance(), 2, 2, red, green, blue);
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this->FillRegion(0, 17, this->geometry.width, this->geometry.height - 38, RGB(red, green, blue));
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const RECT outer = {50, 95, 310, 293};
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const RECT inner = {51, 96, 309, 292};
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this->FillSurface(0, &outer);
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this->FillSurface(0xF0F0F0, &inner);
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this->DrawButtonBar(2, 0, 1);
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}
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