Ragnarok Online reconstruction through Clank Together https://clank.rodecomp.online/
  • C++ 97.8%
  • C 1.8%
  • POV-Ray SDL 0.2%
  • CMake 0.1%
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ragnarok-clanker 9822c2fdf5 Decompile fn_18183 (CRes::AddRef)
Batch #125 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.

- fn_18183 CRes::AddRef: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-10-24 18:10:11 +00:00
Source Decompile fn_18183 (CRes::AddRef) 2026-10-24 18:10:11 +00:00
ThirdParty Initial rodecomp source snapshot 2026-10-24 00:35:19 +00:00
.clang-format Initial rodecomp source snapshot 2026-10-24 00:35:19 +00:00
.clangd Initial rodecomp source snapshot 2026-10-24 00:35:19 +00:00
.gitignore Initial rodecomp source snapshot 2026-10-24 00:35:19 +00:00
AGENTS.md Document clean sync and sequential checks in region workflow 2026-10-24 15:14:29 +00:00
CMakeLists.txt Initial rodecomp source snapshot 2026-10-24 00:35:19 +00:00
CODING_RULES.md Coding rules: cast chains mean the types are wrong 2026-10-24 12:53:52 +00:00
compile.json Decompile fn_17831 (CWorld::ActiveGameMode) 2026-10-24 05:38:56 +00:00
decomp.json Initial rodecomp source snapshot 2026-10-24 00:35:19 +00:00
README.md Normalize line endings in coding rules and README 2026-10-24 12:40:10 +00:00
toolchain.lock.json Initial rodecomp source snapshot 2026-10-24 00:35:19 +00:00

Clank Together

This tree is coordinated with Clank Together. Functions and data carry stable symbol IDs instead of addresses (// FUNCTION: fn_01234, // GLOBAL: gl_00042); the coordinator's symbol database holds their addresses in every client build, so a new client version needs new addresses, not a retagged tree. decomp.json and config/compile.json pin the VS compiler and the exact command line of every source. See AGENTS.md for how to contribute.