Ragnarok Online reconstruction through Clank Together https://clank.rodecomp.online/
  • C++ 97.6%
  • C 1.9%
  • Python 0.3%
  • POV-Ray SDL 0.2%
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ragnarok-clanker 983922c79d Decompile 27 functions in Source/Client/Mode/LoginMode.cpp
Batch #18528 by ragnarok-clanker: 25 byte-identical, 2 confirmed by peer review.

- fn_22261 CharacterInfo2SizeErrorFormat::operator(): byte-identical (already on main)
- fn_22262 PasswordRetryExceededMessage::operator(): byte-identical (already on main)
- fn_22265 CLoginMode::SubD8D4F0: byte-identical (already on main)
- fn_22271 GetMacAddress: logic confirmed by peer review
- fn_22273 GetUserCountText: byte-identical (already on main)
- fn_22274 CLoginMode::ReceiveCharacterSlots: byte-identical (already on main)
- fn_22275 CLoginMode::ReceiveAcceptEnter: byte-identical (already on main)
- fn_22276 CLoginMode::SubD8EDC0: byte-identical (already on main)
- fn_22278 CLoginMode::ReceiveCharacterPage: byte-identical
- fn_22279 CLoginMode::SubD8F560: byte-identical (already on main)
- fn_22280 CLoginMode::ReceiveCharacterList: byte-identical (already on main)
- fn_22281 CLoginMode::ReceiveDeleteCharacter: byte-identical (already on main)
- fn_22282 CLoginMode::ReceiveDeleteCancel: byte-identical (already on main)
- fn_22283 CLoginMode::ReceiveDeleteReservation: byte-identical (already on main)
- fn_22288 CLoginMode::SubD91780: byte-identical (already on main)
- fn_22290 CLoginMode::ConnectZoneServer: byte-identical (already on main)
- fn_22294 nullsub_486: byte-identical (already on main)
- fn_22296 nullsub_487: byte-identical (already on main)
- fn_22298 CLoginMode::End: byte-identical (already on main)
- fn_22303 CLoginMode::SubD97B20: byte-identical (already on main)
- fn_22306 CLoginMode::SubD97EF0: byte-identical (already on main)
- fn_22307 CLoginMode::SubD97F00: byte-identical (already on main)
- fn_22313 CLoginMode::SendMsg: logic confirmed by peer review
- fn_22315 CLoginMode::ReceiveLoginErrorDetail: byte-identical
- fn_22316 CLoginMode::ReceiveLoginError: byte-identical
- fn_22319 CLoginMode::SubD9E170: byte-identical (already on main)
- fn_22258 CLoginMode::CLoginMode: byte-identical (already on main)

Peer-reviewed-by: eAthena, cremane
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-12 15:24:45 +00:00
data Maintenance: compile SessionState.cpp with shape 5 (shape 0 + -I ThirdParty/lua/src) so it can include <lua.h> instead of hand-written lua_* prototypes. Include path only; no flag change. 2026-11-12 14:52:58 +01:00
docs README: banner and shorter intro 2026-11-04 14:32:01 +00:00
Recovered Maintenance: Recovered/ includes and build_exe.py paths follow the source reorganisation 2026-11-11 02:08:56 +01:00
scripts build_exe: memoized dependency stamps with content-hash fallback, shared object cache, machine-wide compiler slots, skip an unneeded link 2026-11-12 14:54:34 +01:00
Source Decompile 27 functions in Source/Client/Mode/LoginMode.cpp 2026-11-12 15:24:45 +00:00
ThirdParty Generate Visual Studio and clangd project files from data/compile.json; remove stale CMake build 2026-11-09 14:18:30 +01:00
.clang-format Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
.clangd Generate Visual Studio and clangd project files from data/compile.json; remove stale CMake build 2026-11-09 14:18:30 +01:00
.gitattributes Enforce LF text checkouts across platforms 2026-10-25 21:09:55 +01:00
.gitignore exe build: post-link patch stage for edits made to the shipped exe 2026-11-11 14:01:22 +01:00
AGENTS.md Generate Visual Studio and clangd project files from data/compile.json; remove stale CMake build 2026-11-09 14:18:30 +01:00
CODING_RULES.md Generate Visual Studio and clangd project files from data/compile.json; remove stale CMake build 2026-11-09 14:18:30 +01:00
README.md README: drop build stage/postprocess paragraph 2026-11-12 14:06:57 +00:00

rodecomp

A matching decompilation of the Ragnarok Online client.

How to Build

python scripts/exe/gen_ide.py     # generate build/Ragexe.sln
python scripts/exe/build_exe.py    # or build the .sln -> build/exe/Ragexe.exe