Batch #1438 by Yommy: 3 byte-identical, 0 confirmed by peer review. - fn_09447 UICashEmotionPack::Slot26: byte-identical - fn_09448 UICashEmotionPack::Slot25: byte-identical - fn_09449 UICashEmotionPack::Slot27: byte-identical Merged automatically: every function is byte-identical to the original.
40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
#ifndef RAGNAROK_SOURCE_UI_CASHEMOTION_UICASHEMOTIONPIECE_H
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#define RAGNAROK_SOURCE_UI_CASHEMOTION_UICASHEMOTIONPIECE_H
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#include "UI/Window/UIWindow.h"
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#include <cstdint>
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struct UIButtonContext;
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struct TextureNames;
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class UICashEmotionSprBtn;
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struct UICashEmotionPieceContext {
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UIButtonContext& buttons;
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TextureNames& textureNames;
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};
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class UICashEmotionPiece : public UIWindow {
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public:
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UICashEmotionPiece(UIWindowContext& windows, UICashEmotionPieceContext& controls);
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void Slot15(int width, int height) override;
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void Slot19() override;
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void Paint() override;
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void Slot26(int x, int y) override;
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void Slot35(int argument) override;
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int SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) override;
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void Slot47() override;
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void Slot48() override;
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void Set(int packId, int emotionId, bool showTooltip, bool hoverable, bool locked);
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protected:
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/* 007C */ int m_packId;
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/* 0080 */ int m_emotionId;
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/* 0084 */ UICashEmotionSprBtn* m_button;
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/* 0088 */ bool m_hoverable;
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/* 0089 */ bool m_hovered;
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UICashEmotionPieceContext* m_controls;
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};
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#endif
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