95 lines
2.5 KiB
C++
95 lines
2.5 KiB
C++
#include "Client/ClientOptions.h"
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#include "Contents/AsyncWorkMgr.h"
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#include "Contents/CharacterConfigSave.h"
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#include "Contents/CharacterLinkedUserDataMgr.h"
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#include "Contents/NormalItemSlots.h"
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#include "Contents/PlayerSkillBundle.h"
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#include "Contents/ServiceOptions.h"
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#include <bit>
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#include <json/value.h>
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#include <json/writer.h>
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// OFFSET: 0x00DE0E40
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// FUNCTION: fn_23474
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int CharacterConfigSave::UseLevel(int id) const {
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const auto key = static_cast<std::uint32_t>(id);
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if (key - 1u <= 0x1F3D) {
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return this->useLevels[key];
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}
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if (id > 10000) {
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return this->additionalLevels[key - 10000u];
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}
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if (key - 8000u <= 60) {
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return this->homunculusLevels[key - 8000u];
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}
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return 0;
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}
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// OFFSET: 0x005E6EF0
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// FUNCTION: fn_03933
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void CCharacterLinkedUserDataMgr::Save(CharacterConfigSave& context, const char* token16, CAsyncWorkMgr& workManager) {
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if (!this->m_loaded) {
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return;
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}
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Json::Value root;
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Json::Value data;
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if (context.options.Get(7) != 0) {
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Json::Value values;
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// Map group order then each list's order.
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context.skills.ForEachGrouped([&](CSkillInfo* skill) {
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const int id = std::bit_cast<int>(skill->id);
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const int level = context.UseLevel(id);
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if (level != 0) {
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Json::Value value;
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value["SKID"] = id;
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value["SKLv"] = level;
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values.append(value);
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}
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return true;
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});
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data["UseSkillInfo"] = values;
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}
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if (context.options.Get(8) != 0) {
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Json::Value values;
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for (const CSkillInfo& skill : context.homunculusSkills) {
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const int id = std::bit_cast<int>(skill.id);
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const auto index = skill.id - 8000u;
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const int level = std::bit_cast<std::int32_t>(index) < 0 ? 0 : context.homunculusLevels[index];
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if (level != 0) {
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Json::Value value;
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value["HomunSKID"] = id;
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value["HomunSKLv"] = level;
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values.append(value);
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}
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}
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data["HomunSkillInfo"] = values;
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}
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data["ItemComparison"] = context.serviceOptions.Get(264) != 0;
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data["SortPrivateTab"] = context.sortPrivate;
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ExportNormalItemSlots(data, context.items, context.saved, context.itemSlotActive);
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if (!data.isNull()) {
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root["data"] = data;
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Json::StyledWriter writer;
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const std::string response = writer.write(root);
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const std::string token(token16, 16);
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const std::string url = this->SaveUrl();
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workManager.SaveCharacter(this->m_accountId, this->m_characterId, this->m_accountName, url, token, response);
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++this->m_pendingSaves;
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}
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}
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