82 lines
2.3 KiB
C++
82 lines
2.3 KiB
C++
#include "Contents/GroundSpatial.h"
|
|
#include "Contents/ModelActor.h"
|
|
#include "Contents/WorldSpatialInitialization.h"
|
|
#include "Contents/WorldSpatialTree.h"
|
|
#include "Resource/TerrainResource.h"
|
|
|
|
#include <atomic>
|
|
#include <bit>
|
|
|
|
// OFFSET: 0x00AC79C0
|
|
// FUNCTION: fn_17660
|
|
void InitializeWorldSpatial(
|
|
WorldSpatialTree& root,
|
|
GroundSpatial& ground,
|
|
C3dAttr& terrain,
|
|
std::span<C3dActor* const> models,
|
|
const WorldSpatialTree* serialized
|
|
) {
|
|
root.ClearChildren();
|
|
const int halfWidth = ground.width / 2;
|
|
const int halfHeight = ground.height / 2;
|
|
root.minimum[0] = static_cast<float>(ground.width / -2) * ground.cellSize;
|
|
root.maximum[0] =
|
|
static_cast<float>(std::bit_cast<int>(static_cast<unsigned>(ground.width) - static_cast<unsigned>(halfWidth))) *
|
|
ground.cellSize -
|
|
1.0f;
|
|
root.minimum[2] = static_cast<float>(ground.height / -2) * ground.cellSize;
|
|
root.maximum[2] =
|
|
static_cast<float>(std::bit_cast<int>(static_cast<unsigned>(ground.height) - static_cast<unsigned>(halfHeight))) *
|
|
ground.cellSize -
|
|
1.0f;
|
|
root.halfSize[0] = 0;
|
|
root.halfSize[2] = 0;
|
|
root.Subdivide(0);
|
|
|
|
for (C3dActor* model : models) {
|
|
for (WorldSpatialTree* child : root.children) {
|
|
if (model->oriented.Intersects(child->minimum)) {
|
|
child->InsertModel(*model, 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
root.BindGround(ground, 0);
|
|
root.BindTerrain(terrain, 0);
|
|
|
|
if (serialized) {
|
|
root.CopyBounds(0, *serialized);
|
|
} else {
|
|
root.dirty = 0;
|
|
|
|
for (WorldSpatialTree* child : root.children) {
|
|
if (child->dirty) {
|
|
child->RefreshBounds(1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void PublishWorldModels(WorldSpatialTree& root, C3dActor* const* models, int& published, int& pending) {
|
|
std::atomic_ref<int> count(pending);
|
|
const int ready = count.load(std::memory_order_acquire);
|
|
|
|
if (ready == 0) {
|
|
return;
|
|
}
|
|
|
|
const int end = std::bit_cast<int>(static_cast<unsigned>(published) + static_cast<unsigned>(ready));
|
|
|
|
while (published < end) {
|
|
C3dActor& model = *models[published];
|
|
|
|
for (WorldSpatialTree* child : root.children) {
|
|
if (model.oriented.Intersects(child->minimum)) {
|
|
child->InsertModel(model, 1);
|
|
}
|
|
}
|
|
|
|
count.fetch_sub(1, std::memory_order_seq_cst);
|
|
published = std::bit_cast<int>(static_cast<unsigned>(published) + 1u);
|
|
}
|
|
}
|