rodecomp/Source/Client/Mode
ragnarok-clanker 8f7094d946 Decompile 14 functions in Source/Client/Mode/GameModeNotices.cpp, Source/Contents/Events/RouletteMgr.h
Batch #16759 by eAthena: 12 byte-identical, 2 confirmed by peer review.

- fn_21606 CGameMode::ReceiveBankDepositAck: byte-identical
- fn_21607 CGameMode::ReceiveBankWithdrawAck: byte-identical
- fn_21624 CGameMode::ReceiveStorageClose: byte-identical
- fn_21629 CGameMode::ReceiveBuyingStoreResult: byte-identical
- fn_22051 CGameMode::ReceiveRodexMailDeleted: byte-identical
- fn_22054 CGameMode::ReceiveRouletteResult: logic confirmed by peer review
- fn_22056 CGameMode::ReceiveRodexItemReturn: byte-identical
- fn_22061 CGameMode::ReceiveRouletteOpen: logic confirmed by peer review
- fn_22074 CGameMode::ReceiveCaptchaUploadRequest: byte-identical
- fn_22076 CGameMode::ReceiveRodexMailReturn: byte-identical
- fn_22098 CGameMode::ReceiveMessageBox: byte-identical
- fn_22100 CGameMode::ReceiveMacroBlackListResult: byte-identical
- fn_22101 CGameMode::ReceiveMacroDetectorResult: byte-identical
- fn_22141 CGameMode::ShowFormattedNotice: byte-identical

Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-11 08:19:49 +00:00
..
CGameMode.h Decompile 4 functions in Source/Client/Replay/Replay.h, Source/Client/Replay/Replay.cpp, ... 2026-11-11 07:58:04 +00:00
CLoginMode.h Maintenance: Resubmission of 16340 over main 047268c0 (conflict in UICashEmotionPack::GetPriceText resolved keeping main's new body). 2026-11-10 17:38:25 +00:00
CMode.h Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED 2026-11-08 16:44:36 +00:00
EntityInit.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
EquipWindowLook.h Maintenance: Second pass on unknown_XXXX members: 140 more renamed (61 files), named from the original binary (accesses at this+offse 2026-11-08 18:16:10 +00:00
GameMode.cpp Decompile 4 functions in Source/Client/Replay/Replay.h, Source/Client/Replay/Replay.cpp, ... 2026-11-11 07:58:04 +00:00
GameModeActorEffects.cpp Decompile fn_21289 (CGameMode::RefreshActorJobEffects) 2026-11-10 12:37:58 +00:00
GameModeEnums.h Maintenance: Second pass: name remaining numeric switch case labels (identifier-only; no code change). ~3,500 more labels across 150 2026-11-08 12:37:46 +00:00
GameModeEquipWindow.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
GameModeHandlers.cpp Decompile 5 functions in Source/Client/Mode/GameModeHandlers.cpp 2026-11-11 08:17:14 +00:00
GameModeItemLists.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
GameModeMiniMap.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
GameModeNames.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
GameModeNotices.cpp Decompile 14 functions in Source/Client/Mode/GameModeNotices.cpp, Source/Contents/Events/RouletteMgr.h 2026-11-11 08:19:49 +00:00
GameModePackets.cpp Decompile 5 functions in Source/Client/Mode/GameModePackets.cpp 2026-11-11 08:10:26 +00:00
GameModeProtocol.cpp Decompile 10 functions in Source/Client/Mode/GameModeProtocol.cpp, Source/Contents/Actors/Player.cpp, ... 2026-11-06 22:57:48 +00:00
GameModeReplay.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
GameModeSounds.cpp Maintenance: Second pass: name remaining numeric switch case labels (identifier-only; no code change). ~3,500 more labels across 150 2026-11-08 12:37:46 +00:00
LoginMode.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
LoginModeNotices.cpp Decompile fn_22311 (CLoginMode::ReceiveBillingInfo) 2026-11-11 02:36:22 +00:00
ModeBaseEvents.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
ModeCursor.cpp Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED 2026-11-08 16:44:36 +00:00
ModeCursorDrawing.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
ModeDragState.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
ModeDragState.h Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED 2026-11-08 16:44:36 +00:00
ModeEvents.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
ModeFade.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
ModeFade.h Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
ModeFadeOut.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
ModeFadeOut.h Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
ModeLifetime.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
ModeMessage.h Maintenance: Name window messaging constants: literal window ids (LookupWindow/EnsureWindow/CloseWindow/... -> WindowId), UIWindowMgr 2026-11-08 13:56:42 +00:00
ModeMgr.cpp Maintenance: Second pass: name remaining numeric switch case labels (identifier-only; no code change). ~3,500 more labels across 150 2026-11-08 12:37:46 +00:00
ModeMgr.h Decompile fn_17846 (CModeMgr::Run) 2026-10-31 01:13:47 +00:00
ModeScreenshot.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
ModeScreenshot.h Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
ModeTooltip.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
ModeTransitions.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00