rodecomp/Source/UI/Shortcuts/ShortcutBindings.h
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
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C++

#ifndef RAGNAROK_SOURCE_UI_SHORTCUTS_SHORTCUTBINDINGS_H
#define RAGNAROK_SOURCE_UI_SHORTCUTS_SHORTCUTBINDINGS_H
#include "Contents/Skills/ClientSkills.h"
#include "Contents/UserData/NormalItemSlots.h"
#include "UI/Shortcuts/ShortcutCooldowns.h"
class LuaScript;
class ModeEvents;
struct ShortcutBindings {
NormalItemSlot* banks[2];
NormalItemSlot* items;
const int& mode;
const int& rotation0;
const int& rotation1;
ClientSkills& skills;
ShortcutCooldowns& cooldowns;
const SkillUseLevels& levels;
int Rotate(int index, int bank) const;
void Refresh(NormalItemSlot** slots, NormalItemSlot** itemSlots);
void Assign(unsigned char type, std::uint32_t id, int level, int slot, int bank, const unsigned char& currentRow, LuaScript& script, ModeEvents& modeEvents);
void AssignItem(std::uint32_t id, int slot);
};
#endif