Batch #10230 by ragnarok-clanker: forced by an admin (9 lower score(s), 42 changed function(s)); checked with 339 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/Client/Session.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/UI/Shortcuts/ShortcutDetails.h, Source/UI/Shortcuts/ShortcutPainting.h, Source/UI/Shortcuts/ShortcutPress.h, Source/UI/Shortcuts/UIQuickSlotWnd.h, Source/UI/UIBasicCtrl.h, Source/Network/Packets/SkillUpdatePacket.h. Deletes: Source/Network/Packets/SkillUpdatePacket.h
54 lines
1.7 KiB
C++
54 lines
1.7 KiB
C++
#include "Client/Session.h"
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#include "Client/Mode/ModeDragState.h"
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#include "UI/Shortcuts/ShortcutPress.h"
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#include "UI/Window/UIFrameWnd.h"
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// OFFSET: 0x009310E0
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// FUNCTION: fn_12699
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void ShortcutPress::Press(UIFrameWnd& window, ShortcutGrid& grid, int x, int y, const NormalItemSlot* const* slots, const NormalItemSlot* const* itemSlots) {
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const int columnOffset = x - 15;
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if (columnOffset >= 261 || x < 15 || y < 4) {
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window.UIFrameWnd::Slot25(x, y);
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return;
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}
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if (this->restricted) {
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return;
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}
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const int column = grid.HitTest(x, y, this->itemSlotActive, this->currentRow);
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if (column == -1) {
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return;
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}
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grid.hovered = column;
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const int index = 9 * this->currentRow + column;
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if (9 * grid.rows > index) {
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const NormalItemSlot& slot = *slots[index];
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if (slot.itemId == 0) {
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return;
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}
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if (slot.unknown_0000 != 0) {
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CSkillInfo skill = g_session.LookupSkill(slot.itemId);
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if (skill.MatchesShortcut(&slot) && this->drag) {
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this->drag->BeginSkill(this->windows, this->resources, 7, skill.id, skill.name, slot.unknown_0005, index);
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}
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} else {
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ITEM_INFO item = LookupClientItem(this->inventory, static_cast<int>(slot.itemId), 1);
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if (item.unknown_0000[1] != 0) {
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this->drag->BeginItem(this->windows, 7, item, item.quantity, -1);
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}
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}
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} else if (this->itemSlotActive) {
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const NormalItemSlot& slot = *itemSlots[column];
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if (slot.itemId == 0) {
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return;
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}
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ITEM_INFO item = LookupClientItem(this->inventory, static_cast<int>(slot.itemId), 1);
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if (item.unknown_0000[1] != 0 && this->drag) {
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this->drag->BeginItem(this->windows, 7, item, item.quantity, -1);
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}
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}
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}
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