Batch #10217 by ragnarok-clanker: forced by an admin (236 lower score(s), 885 changed function(s)); checked with 558 compiled unit(s), including every includer of Source/Client/Mode/ModeTooltip.h, Source/Contents/SignBoard/SignBoard.h, Source/UI/Acceptance/UIJoinPartyAcceptWnd.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBasicButton.h, Source/UI/Buttons/UIBitmapButton.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIBmpTextButton.h, Source/UI/Buttons/UIBmpTextButton2.h, Source/UI/Buttons/UIButton.h, Source/UI/Buttons/UICashEmotionSprBtn.h, Source/UI/Buttons/UICheckBox.h, Source/UI/Buttons/UIItemMoveInfo.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UIJobSlotButton.h, Source/UI/Buttons/UINaviLinkButton.h, Source/UI/Buttons/UINoneVisibleButton.h, Source/UI/Buttons/UIRadioBtn.h, Source/UI/Buttons/UIRadioButton.h, Source/UI/Buttons/UIReplayButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVBitmapButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITagButton.h, Source/UI/Buttons/UITextButton.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashEmotion/UICashEmotionPiece.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIChooseWnd.h, Source/UI/Dialogs/UIDisconnectedServerMsgWnd.h, Source/UI/Dialogs/UIEmailAddressWnd.h, Source/UI/Dialogs/UIGraffiStrboxWnd.h, Source/UI/Dialogs/UILoadingWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UINoticeConfirmWnd.h, Source/UI/Dialogs/UINotifyLevelUpWnd.h, Source/UI/Dialogs/UINotifyQuestWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UIPetTamingDeceiveWnd.h, Source/UI/Dialogs/UIProhibitListWnd.h, Source/UI/Dialogs/UIQuitWnd.h, Source/UI/Dialogs/UIRestartWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipOfTheDayWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Dialogs/UIToolTipWnd.h, Source/UI/Dialogs/UIWaitDBSaveWnd.h, Source/UI/Dialogs/UIWaitWnd.h, Source/UI/Edit/UICandidateWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Enchant/EnchantUI.h, Source/UI/EntryQueue/UIEntryQueueWnd.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Items/MergeItemWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIIllustWnd.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UINotifyItemObtainWnd.h, Source/UI/Items/UISpellListWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Lists/TableBox.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBox.h, Source/UI/Lists/UIComboBoxDefWnd.h, Source/UI/Lists/UIComboBoxEx.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIComboBoxWnd.h, Source/UI/Lists/UIDropDownBox.h, Source/UI/Lists/UIItemStoreComboBox.h, Source/UI/Lists/UIListBox.h, Source/UI/Lists/UIListBoxEx.h, Source/UI/Lists/UIListBoxNavi.h, Source/UI/Lists/UIListBoxNaviSearch.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UIPackageBoxNameList.h, Source/UI/Lists/UIReplayListBox.h, Source/UI/Lists/UIScrollBar.h, Source/UI/Lists/UIScrollBarNavi.h, Source/UI/Lists/UIScrollBarVariants.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UIThumb.h, Source/UI/Lists/UITreeView.h, Source/UI/Lists/UIVScrollBar.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/Navigation/UIPrivateAirplaneWnd.h, Source/UI/Party/UIAdvenPartyBoardWnd.h, Source/UI/Party/UIApplyForPartyWnd.h, Source/UI/Party/UIMiniPartyWnd.h, Source/UI/Party/UIPartyInfoWnd.h, Source/UI/Party/UIPartySettingWnd.h, Source/UI/Party/UIRegisterPartyWnd.h, Source/UI/Party/UIRequestJoinPartyWnd.h, Source/UI/Quest/UIOngoingQuestInfo.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRecommendedQuestInfo.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantItemWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Shop/UINoticeMessageBox_LockSellItem.h, Source/UI/Shop/UInCash_CallWnd.h, Source/UI/Shortcuts/UIQuickSlotWnd.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/Skill/UISkillNameChangeWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/Status/UIStatusWnd.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UICharInfoBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIStaticText_LF.h, Source/UI/Text/UIString.h, Source/UI/Text/UITagTextViewer.h, Source/UI/Text/UITextViewer.h, Source/UI/Text/UITextViewerControl.h, Source/UI/Text/UITransBalloonText.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIBasicCtrl.h, Source/UI/UIBroadcastBalloon.h, Source/UI/UICaptchaPreviewWnd.h, Source/UI/UICaptchaRegisterWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UICheckAttendanceWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UIHotkeyGuideWnd.h, Source/UI/UIIngredientInfoWnd.h, Source/UI/UIItemReformWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UILapineUpgradeBoxWnd.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIReputeWnd.h, Source/UI/UIRoundBoxTooltipWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/UIStaticBitmap.h, Source/UI/UIStaticItem.h, Source/UI/Window/UIAccountLimitedToolWnd.h, Source/UI/Window/UIBalloonOpenBtn.h, Source/UI/Window/UIBank_NewWnd.h, Source/UI/Window/UIBasicInfoWnd.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChangeNameWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICntWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIDebuffRemoveWnd.h, Source/UI/Window/UIFrameWnd.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMerInfoWnd.h, Source/UI/Window/UIMessageBox.h, Source/UI/Window/UIMessageBoxAutoreturn.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINormalMB.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPadding.h, Source/UI/Window/UIPayConfirmWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIReplayControlWnd.h, Source/UI/Window/UIReplayRECControlWnd.h, Source/UI/Window/UIResizer.h, Source/UI/Window/UISelectReplayDataWnd.h, Source/UI/Window/UISelectServerWnd.h, Source/UI/Window/UITab.h, Source/UI/Window/UITalkboxTrapInputWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWordDisplayWnd.h.
453 lines
15 KiB
C++
453 lines
15 KiB
C++
#include "UI/Window/UIRoulletteWnd.h"
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#include "Client/Input/InputCharset.h"
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#include "Client/Mode/CMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Client/Mode/ModeTooltip.h"
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#include "Client/Session.h"
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#include "Contents/Configuration/ServiceConfiguration.h"
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#include "Contents/Items/ItemDescription.h"
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#include "Contents/Items/ItemNaming.h"
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#include "Contents/MessageTable.h"
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#include "Contents/PlayerNameDictionary.h"
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#include "Contents/RouletteMgr.h"
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#include "Network/Connection/Connection.h"
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#include "Network/Packets/PacketId.h"
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#include "Network/Packets/PacketLengths.h"
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#include "Resource/Bitmap/BitmapResource.h"
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#include "Resource/ResourceMgr.h"
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#include "Resource/TextureNames.h"
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#include "UI/Buttons/UIBitmapButton.h"
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#include "UI/Buttons/UIButton.h"
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#include "UI/Buttons/UISpriteButton.h"
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#include "UI/Shop/ItemDrawing.h"
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#include "UI/Text/UIStaticText.h"
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#include "UI/Window/UIWindowMgr.h"
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#include "UI/Window/WindowManagerWindows.h"
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#include "Render/Text/FontCache.h"
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#include "Render/Text/TextContext.h"
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#include "Utility/Text/FormatString.h"
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#include <cstdint>
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#include <cstdio>
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// GLOBAL: gl_24881
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int g_effectDetailLevel;
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namespace {
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#pragma pack(push, 1)
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struct RouletteGeneratePacket {
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/* 0000 */ std::int16_t id;
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};
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struct RouletteReceiveItemPacket {
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/* 0000 */ std::int16_t id;
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/* 0002 */ unsigned char condition;
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};
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#pragma pack(pop)
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}
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// OFFSET: 0x0080B930
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// FUNCTION: fn_10083
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UIRoulletteWnd::UIRoulletteWnd()
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: UIFrameWnd(0),
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m_prizeButton(nullptr),
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m_prizeSprite(nullptr),
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m_stageArrow(nullptr),
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m_enabled(1),
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m_startButton(nullptr),
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m_column(0),
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m_row(0),
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m_goldText(nullptr),
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m_silverText(nullptr),
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m_bronzeText(nullptr),
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m_startSprite(nullptr) {
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this->m_items.clear();
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}
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// OFFSET: 0x0080BAF0
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// FUNCTION: fn_10084
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UIRoulletteWnd::~UIRoulletteWnd() = default;
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// OFFSET: 0x0080BBB0
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// FUNCTION: fn_10085
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ITEM_INFO UIRoulletteWnd::ItemAt(int x, int y) {
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this->m_row = 0;
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this->m_column = 0;
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int row = 0;
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for (int top = 344; top > 64; top -= 40, ++row) {
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if (top + 26 < y || top > y) {
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continue;
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}
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this->m_row = row;
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const int count = 9 - row;
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int right = row * 36 + 185;
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for (int column = 0; column < count; ++column, right += 36) {
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if (right - 27 > x || right < x) {
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continue;
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}
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this->m_column = column;
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for (auto it = g_rouletteMgr->m_items.begin(); it != g_rouletteMgr->m_items.end(); ++it) {
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if (row == it->first.row && column == it->first.column) {
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return it->second;
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}
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}
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return ITEM_INFO(0);
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}
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break;
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}
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return ITEM_INFO(0);
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}
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// OFFSET: 0x0080BD10
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// FUNCTION: fn_10086
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void UIRoulletteWnd::Slot15(int, int) {
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this->AddCloseButton("", 0);
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auto* startButton = new UIBitmapButton();
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this->m_startButton = startButton;
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startButton->SetBitmap("유저인터페이스\\basic_interface\\roullette\\StartRoullette_a.bmp", 0, 0);
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startButton->SetBitmap("유저인터페이스\\basic_interface\\roullette\\StartRoullette_a.bmp", 1, 0);
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startButton->SetBitmap("유저인터페이스\\basic_interface\\roullette\\StartRoullette_b.bmp", 2, 0);
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startButton->SetSize(startButton->BitmapWidth(), startButton->BitmapHeight());
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startButton->Move(-100, -100);
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startButton->SetId(409);
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this->AddChild(startButton);
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if (g_effectDetailLevel == 2) {
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auto* startSprite = new UISpriteButton();
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this->m_startSprite = startSprite;
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startSprite->SetSprite("roullette\\Start.spr");
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startSprite->SetActName("roullette\\Start.act");
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startSprite->SetSize(99, 99);
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startSprite->Move(-100, -100);
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startSprite->unknown_00BC = 0;
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startSprite->unknown_00C0 = 0;
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startSprite->unknown_00C4 = 1;
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this->AddChild(startSprite);
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auto* prizeSprite = new UISpriteButton();
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this->m_prizeSprite = prizeSprite;
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prizeSprite->SetSprite("roullette\\GetWinPrize.spr");
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prizeSprite->SetActName("roullette\\GetWinPrize.act");
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prizeSprite->SetSize(99, 99);
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prizeSprite->Move(-100, -100);
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prizeSprite->unknown_00BC = 0;
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prizeSprite->unknown_00C0 = 0;
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prizeSprite->unknown_00C4 = 1;
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this->AddChild(prizeSprite);
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auto* stageArrow = new UISpriteButton();
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this->m_stageArrow = stageArrow;
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stageArrow->SetSprite("roullette\\stageArrow.spr");
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stageArrow->SetActName("roullette\\stageArrow.act");
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stageArrow->SetSize(35, 40);
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stageArrow->Move(-100, -100);
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stageArrow->unknown_00BC = 0;
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stageArrow->unknown_00C0 = 0;
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stageArrow->unknown_00C4 = 1;
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this->AddChild(stageArrow);
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}
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auto* prizeButton = new UIBitmapButton();
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this->m_prizeButton = prizeButton;
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prizeButton->SetBitmap("유저인터페이스\\basic_interface\\roullette\\GetWinPrize_a.bmp", 0, 0);
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prizeButton->SetBitmap("유저인터페이스\\basic_interface\\roullette\\GetWinPrize_a.bmp", 1, 0);
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prizeButton->SetBitmap("유저인터페이스\\basic_interface\\roullette\\GetWinPrize_b.bmp", 2, 0);
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prizeButton->SetSize(prizeButton->BitmapWidth(), prizeButton->BitmapHeight());
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prizeButton->Move(-100, -100);
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prizeButton->SetId(410);
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this->AddChild(prizeButton);
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auto* goldText = new UIStaticText();
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this->m_goldText = goldText;
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goldText->SetSize(25, 12);
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goldText->Move(575, 134);
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goldText->SetColor(0, 0, 0);
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this->AddChild(goldText);
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auto* silverText = new UIStaticText();
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this->m_silverText = silverText;
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silverText->SetSize(25, 12);
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silverText->Move(575, 218);
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silverText->SetColor(0, 0, 0);
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this->AddChild(silverText);
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auto* bronzeText = new UIStaticText();
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this->m_bronzeText = bronzeText;
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bronzeText->SetSize(25, 12);
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bronzeText->Move(575, 302);
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bronzeText->SetColor(0, 0, 0);
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this->AddChild(bronzeText);
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}
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// OFFSET: 0x0080C220
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// FUNCTION: fn_10087
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void UIRoulletteWnd::Paint() {
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this->DrawTitleBar(true, LookupMessage(2641), 0);
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this->DrawPanelBackground(17, 0, "유저인터페이스\\basic_interface\\roullette\\roulletteBG.bmp");
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char buffer[40] = {};
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std::sprintf(buffer, "%d", g_rouletteMgr->m_goldPoint);
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this->m_goldText->SetTextFitted(buffer);
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std::sprintf(buffer, "%d", g_rouletteMgr->m_silverPoint);
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this->m_silverText->SetTextFitted(buffer);
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std::sprintf(buffer, "%d", g_rouletteMgr->m_bronzePoint);
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this->m_bronzeText->SetTextFitted(buffer);
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if (g_rouletteMgr->m_spinning != 0 || (g_rouletteMgr->m_resultShown == 1 && g_rouletteMgr->m_bonus == 0)) {
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CBitmapRes* arrow =
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static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\basic_interface\\roullette\\stageArrow.bmp")));
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if (arrow != nullptr) {
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this->DrawBitmap(482, 344 - g_rouletteMgr->m_stage * 40, &arrow->image, true);
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}
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}
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this->UpdateButtons();
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for (auto it = g_rouletteMgr->m_items.begin(); it != g_rouletteMgr->m_items.end(); ++it) {
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const int row = it->first.row;
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const int column = it->first.column;
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const int x = (row + column) * 36 + 159;
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const int y = 344 - row * 40;
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if (g_rouletteMgr->m_stage == row && (g_rouletteMgr->m_resultShown != 0 || g_rouletteMgr->m_spinning != 0)) {
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DrawItemWithQuantity(*this, ResourceMgr::Instance(), x, y, it->second, 0, 0);
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} else {
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DrawItemWithQuantityAuxiliary(*this, 1, x, y, it->second, 0, 0);
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}
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}
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if (g_rouletteMgr->m_resultShown == 1 && g_rouletteMgr->m_resultItem.quantity != 0) {
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DrawItemWithQuantity(*this, ResourceMgr::Instance(), 189, 145, g_rouletteMgr->m_resultItem, 0, 0);
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}
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if (g_rouletteMgr->m_additionItem.quantity != 0) {
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DrawItemWithQuantity(*this, ResourceMgr::Instance(), 60, 135, g_rouletteMgr->m_additionItem, 0, 0);
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}
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}
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// OFFSET: 0x0080C490
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// FUNCTION: fn_10088
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void UIRoulletteWnd::Slot25(int, int) {
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}
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// OFFSET: 0x0080C4A0
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// FUNCTION: fn_10089
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void UIRoulletteWnd::Slot28(int x, int y) {
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ITEM_INFO item = this->ItemAt(x, y);
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int tooltipX = (this->m_column + this->m_row) * 36 + 155;
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int tooltipY = 330 - this->m_row * 40;
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if (y >= 143 && y <= 173 && x >= 186 && x <= 216) {
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tooltipX = 186;
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tooltipY = 130;
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if (g_rouletteMgr->m_resultShown == 1) {
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item = g_rouletteMgr->m_resultItem;
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}
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}
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if (y >= 133 && y <= 163 && x >= 60 && x <= 88) {
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tooltipX = 57;
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tooltipY = 121;
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item = g_rouletteMgr->m_additionItem;
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}
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if (item.quantity != 0) {
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this->ToScreen(tooltipX, tooltipY);
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ModeTooltip* tooltip = reinterpret_cast<ModeTooltip*>(g_modeMgr.gameMode);
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if (item.identified == 1 && item.unknown_0098 != 0) {
|
|
tooltip->Show(FormatOwnedString(LookupMessage(2600), item.DisplayName(0).c_str(), item.unknown_0098).c_str(), tooltipX, tooltipY,
|
|
g_session.GetItemNameColor(item), 0, 1);
|
|
} else {
|
|
tooltip->Show(item.DisplayName(0).c_str(), tooltipX, tooltipY, g_session.GetItemNameColor(item), 0, 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x0080C730
|
|
// FUNCTION: fn_10090
|
|
void UIRoulletteWnd::Slot19() {
|
|
if (g_effectDetailLevel != 2) {
|
|
if (this->m_startButton->geometry.unknown_0030 == 1 && this->m_enabled == 1) {
|
|
if (g_rouletteMgr->m_spinning == 0) {
|
|
CBitmapRes* arrow =
|
|
static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\basic_interface\\roullette\\stageArrow.bmp")));
|
|
this->DrawBitmap(480, 337 - (this->CoinType() + g_rouletteMgr->m_stage) * 40, &arrow->image, true);
|
|
}
|
|
if (g_rouletteMgr->m_resultShown == 1 && g_rouletteMgr->m_bonus == 0) {
|
|
CBitmapRes* arrow =
|
|
static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\basic_interface\\roullette\\stageArrow.bmp")));
|
|
this->DrawBitmap(480, 297 - g_rouletteMgr->m_stage * 40, &arrow->image, true);
|
|
}
|
|
this->m_startButton->SetState(0);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (this->m_startButton->geometry.unknown_0030 == 1 && this->m_enabled == 1) {
|
|
if (g_rouletteMgr->m_spinning == 0) {
|
|
this->m_startSprite->Move(339, 398);
|
|
this->m_startSprite->SetTooltip(LookupMessage(2684));
|
|
this->m_stageArrow->Move(480, 337 - (this->CoinType() + g_rouletteMgr->m_stage) * 40);
|
|
}
|
|
if (g_rouletteMgr->m_resultShown == 1 && g_rouletteMgr->m_bonus == 0) {
|
|
this->m_stageArrow->Move(480, 297 - g_rouletteMgr->m_stage * 40);
|
|
}
|
|
this->m_startButton->SetState(0);
|
|
}
|
|
|
|
if (this->m_startSprite->geometry.unknown_0030 == 2) {
|
|
this->m_startSprite->SetState(3);
|
|
this->m_startSprite->Move(-100, -100);
|
|
this->m_startSprite->SetTooltip("");
|
|
this->SendMsg(nullptr, 6, 409, 0, 0, 0);
|
|
this->m_startButton->SetState(2);
|
|
}
|
|
|
|
if (this->m_prizeButton->geometry.unknown_0030 == 1) {
|
|
this->m_prizeSprite->Move(203, 398);
|
|
this->m_prizeSprite->SetTooltip(LookupMessage(2683));
|
|
this->m_prizeButton->SetState(0);
|
|
}
|
|
|
|
if (this->m_prizeSprite->geometry.unknown_0030 == 2) {
|
|
this->m_prizeSprite->SetState(3);
|
|
this->m_prizeSprite->Move(-100, -100);
|
|
this->m_prizeSprite->SetTooltip("");
|
|
this->SendMsg(nullptr, 6, 410, 0, 0, 0);
|
|
this->m_prizeButton->SetState(2);
|
|
}
|
|
|
|
if (g_modeMgr.gameMode->cursorAction != 2 || g_rouletteMgr->m_spinning == 1) {
|
|
this->m_startSprite->Move(-100, -100);
|
|
this->m_prizeSprite->Move(-100, -100);
|
|
this->m_stageArrow->Move(-100, -100);
|
|
this->Invalidate();
|
|
}
|
|
|
|
if (g_rouletteMgr->m_resultShown == 1) {
|
|
this->m_prizeSprite->Invalidate();
|
|
}
|
|
|
|
if (g_rouletteMgr->m_spinning == 0) {
|
|
this->m_startSprite->Invalidate();
|
|
this->m_stageArrow->Invalidate();
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x0080CA70
|
|
// FUNCTION: fn_10091
|
|
void UIRoulletteWnd::Slot32(int x, int y) {
|
|
ITEM_INFO item = this->ItemAt(x, y);
|
|
|
|
if (static_cast<unsigned>(y - 143) < 31 && static_cast<unsigned>(x - 186) < 31 && g_rouletteMgr->m_resultShown == 1) {
|
|
item = g_rouletteMgr->m_resultItem;
|
|
}
|
|
|
|
if (static_cast<unsigned>(y - 133) < 31 && static_cast<unsigned>(x - 60) < 29) {
|
|
item = g_rouletteMgr->m_additionItem;
|
|
}
|
|
|
|
if (item.quantity != 0) {
|
|
g_windowMgr.EnsureWindow(12)->SendMsg(nullptr, 24, reinterpret_cast<std::intptr_t>(&item), 0, 0, 0);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x0080CB90
|
|
// FUNCTION: fn_10092
|
|
int UIRoulletteWnd::SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) {
|
|
if (message == 6) {
|
|
if (argument1 == 201) {
|
|
if (g_rouletteMgr->m_spinning == 0) {
|
|
if (g_windowMgr.unknown_0464 != nullptr) {
|
|
g_windowMgr.CloseWindow(269);
|
|
return 0;
|
|
}
|
|
} else {
|
|
g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(2640)), 0x6464FF, 0, 0, 0);
|
|
}
|
|
} else if (argument1 == 409) {
|
|
if (this->m_enabled == 1) {
|
|
RouletteGeneratePacket packet;
|
|
packet.id = ID_CZ_REQ_GENERATE_ROULETTE;
|
|
GetRagConnection().Send(g_packetLengths.FixedLength(packet.id), &packet);
|
|
this->m_enabled = 0;
|
|
return 0;
|
|
}
|
|
} else if (argument1 == 410 && g_rouletteMgr->m_resultShown == 1) {
|
|
RouletteReceiveItemPacket packet;
|
|
packet.id = ID_CZ_RECV_ROULETTE_ITEM;
|
|
packet.condition = static_cast<unsigned char>(argument2);
|
|
GetRagConnection().Send(g_packetLengths.FixedLength(packet.id), &packet);
|
|
return 0;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
if (message == 60) {
|
|
this->Invalidate();
|
|
return 0;
|
|
}
|
|
|
|
return UIFrameWnd::SendMsg(sender, message, argument1, argument2, argument3, argument4);
|
|
}
|
|
|
|
// OFFSET: 0x0080CCE0
|
|
// FUNCTION: fn_10093
|
|
void UIRoulletteWnd::UpdateButtons() {
|
|
if (g_effectDetailLevel == 2) {
|
|
if (g_rouletteMgr->m_stage != 6 &&
|
|
(g_rouletteMgr->m_bronzePoint > 0 || g_rouletteMgr->m_silverPoint >= 10 || g_rouletteMgr->m_goldPoint >= 10)) {
|
|
this->m_startButton->Move(339, 398);
|
|
}
|
|
if (g_rouletteMgr->m_spinning != 0) {
|
|
this->m_startButton->Move(-100, -100);
|
|
this->m_stageArrow->Move(-100, -100);
|
|
}
|
|
if (g_rouletteMgr->m_resultShown != 1) {
|
|
this->m_prizeSprite->Move(-100, -100);
|
|
this->m_prizeButton->Move(-100, -100);
|
|
return;
|
|
}
|
|
this->m_prizeButton->Move(203, 398);
|
|
} else {
|
|
if (g_rouletteMgr->m_stage != 6 &&
|
|
(g_rouletteMgr->m_bronzePoint > 0 || g_rouletteMgr->m_silverPoint >= 10 || g_rouletteMgr->m_goldPoint >= 10)) {
|
|
this->m_startButton->Move(339, 398);
|
|
}
|
|
if (g_rouletteMgr->m_spinning != 0) {
|
|
this->m_startButton->Move(-100, -100);
|
|
}
|
|
if (g_rouletteMgr->m_resultShown != 1) {
|
|
this->m_prizeButton->Move(-100, -100);
|
|
return;
|
|
}
|
|
this->m_prizeButton->Move(203, 398);
|
|
}
|
|
|
|
if (g_rouletteMgr->m_stage != 6) {
|
|
this->m_startButton->Move(339, 398);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x0080CE40
|
|
// FUNCTION: fn_10094
|
|
int UIRoulletteWnd::CoinType() const {
|
|
const RouletteMgr* roulette = g_rouletteMgr;
|
|
|
|
if (roulette->m_resultShown == 1) {
|
|
if (roulette->m_stage + 1 < 7 && roulette->m_bonus == 0) {
|
|
return 1;
|
|
}
|
|
} else if (roulette->m_bronzePoint <= 0) {
|
|
if (roulette->m_silverPoint >= 10) {
|
|
return 2;
|
|
}
|
|
if (roulette->m_goldPoint >= 10) {
|
|
return 4;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|