rodecomp/Source/Contents/Models
ragnarok-clanker 9c0e63c95d Decompile fn_17494 (C3dActorV2::Update)
Batch #11713 by cremane: 0 byte-identical, 1 confirmed by peer review.

- fn_17494 C3dActorV2::Update: logic confirmed by peer review

Peer-reviewed-by: Yommy, KWDev
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-05 04:29:31 +00:00
..
ModelActor.cpp Maintenance: [forced, user-approved] Family W5 (resubmission of 10276 without the STATIC lines; replaces agent 2's 10270, returned by 2026-11-03 15:49:14 +00:00
ModelActor.h Maintenance: [forced, user-approved] Family W5 (resubmission of 10276 without the STATIC lines; replaces agent 2's 10270, returned by 2026-11-03 15:49:14 +00:00
ModelActorBounds.cpp Confirm 2 functions in Source/Contents/Models/ModelActorBounds.cpp 2026-11-05 03:09:25 +00:00
ModelAnimation.cpp Confirm fn_01724 (SampleModelRotation) 2026-11-05 04:03:01 +00:00
ModelAnimation.h Rename AffineMatrix -> matrix (DHXJ); clashes with variables named matrix use the elaborated form 'struct matrix'. Pure rename, codegen unchanged (383/383 functions identical with includers). 2026-10-29 12:33:14 +01:00
ModelLighting.cpp Decompile 2 functions in Source/Contents/Models/ModelLighting.cpp 2026-11-05 00:34:51 +00:00
ModelMovies.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
ModelNode.cpp Decompile 2 functions in Source/Contents/Models/ModelNode.cpp 2026-11-05 04:23:20 +00:00
ModelNode.h Confirm 2 functions in Source/Contents/Models/ModelNode.cpp, Source/Contents/Models/ModelNode.h 2026-11-05 03:58:08 +00:00
ModelNodeBounds.cpp Rename AffineMatrix -> matrix (DHXJ); clashes with variables named matrix use the elaborated form 'struct matrix'. Pure rename, codegen unchanged (383/383 functions identical with includers). 2026-10-29 12:33:14 +01:00
ModelOcclusion.cpp Confirm fn_17487 (C3dActor::MarkOccluded) 2026-11-04 16:50:15 +00:00
ModelPlayback.cpp Decompile fn_17494 (C3dActorV2::Update) 2026-11-05 04:29:31 +00:00
ModelQuaternion.cpp Maintenance: Annotation cleanup, no code change (resubmission of 10984). Every // FUNCTION: line now has // OFFSET: <its address from 2026-11-04 21:29:46 +00:00
ModelRendering.cpp Decompile fn_17500 (C3dNodeV2::Draw) 2026-11-04 22:43:25 +00:00
ModelRendering.h Maintenance: [forced, user-approved] Family W5 (resubmission of 10276 without the STATIC lines; replaces agent 2's 10270, returned by 2026-11-03 15:49:14 +00:00
ModelSpatial.cpp Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00
ModelSpatial.h Maintenance: Add mandatory field offset markers /* XXXX */ and assertions to Contents headers (part 2: Items, Models, Movies, Skills, 2026-10-27 13:52:05 +00:00
ModelTextureAnimation.cpp Decompile 3 functions in Source/Contents/Models/ModelTextureAnimation.cpp 2026-11-05 00:52:58 +00:00