Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
217 lines
8.3 KiB
C++
217 lines
8.3 KiB
C++
#include "Contents/Effects/MagnumBreak.h"
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#include "Contents/Effects/EffectMemoryMgr.h"
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#include "Contents/Effects/Particle.h"
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#include "Utility/Math/AffineMatrix.h"
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// OFFSET: 0x00B49AD0
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// FUNCTION: fn_18938
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void CMagnumBreak::AddRings() {
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const float growth = -(1.75f / static_cast<float>(this->effectLifetime)) * 0.5f;
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for (int index = 0; index < 10; ++index) {
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CParticle* ring = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 0x201);
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ring->effectId = this->id;
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ring->columnIndex = index;
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ring->rowIndex = 0;
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ring->groupIndex = 1;
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*reinterpret_cast<float*>(&ring->angleBits) = static_cast<float>(index) * 36.0f;
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ring->scale = 0.0f;
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ring->speedParameter = 1.75f;
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*reinterpret_cast<float*>(&ring->effectParameters[0x0C]) = growth;
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*reinterpret_cast<float*>(&ring->effectParameters[0x10]) = 12.0f;
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*reinterpret_cast<float*>(&ring->effectParameters[0x14]) = 0.0f;
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ring->SetTexture("effect\\ring_yellow.tga");
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this->rings.push_back(ring);
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}
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}
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// INLINED
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void CMagnumBreak::AddWaves() {
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const float growth = -(1.15f / static_cast<float>(this->effectLifetime)) * 0.5f;
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for (int tilt = -90; tilt <= 54; tilt += 36) {
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for (int angle = 0; angle <= 324; angle += 36) {
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CParticle* wave = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 1);
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wave->effectId = this->id;
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wave->columnIndex = angle;
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wave->rowIndex = tilt;
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wave->groupIndex = 1;
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wave->scale = 0.0f;
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wave->speedParameter = 1.15f;
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*reinterpret_cast<float*>(&wave->effectParameters[0x0C]) = growth;
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*reinterpret_cast<float*>(&wave->effectParameters[0x10]) = 3.0f;
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*reinterpret_cast<float*>(&wave->effectParameters[0x14]) = 0.0f;
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wave->SetTexture("effect\\대폭발.tga");
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this->waves.push_back(wave);
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}
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}
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}
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// OFFSET: 0x00B49CD0
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// FUNCTION: fn_18939
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void CMagnumBreak::Close() {
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for (auto it = this->rings.begin(); it != this->rings.end(); ++it) {
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FreeParticle(*it);
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}
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this->rings.clear();
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for (auto it = this->waves.begin(); it != this->waves.end(); ++it) {
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FreeParticle(*it);
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}
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this->waves.clear();
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}
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// OFFSET: 0x00B49D40
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// FUNCTION: fn_18940
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void CMagnumBreak::Open() {
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this->AddRings();
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this->AddRings();
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this->AddWaves();
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}
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// OFFSET: 0x00B49E50
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// FUNCTION: fn_18941
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bool CMagnumBreak::IsAlive() {
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return !this->IsFinished();
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}
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// OFFSET: 0x00B49E60
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// FUNCTION: fn_18942
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void CMagnumBreak::OnProcess() {
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for (std::vector<CParticle*>::iterator it = this->rings.begin(); it != this->rings.end(); ++it) {
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CParticle* ring = *it;
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float& growth = *reinterpret_cast<float*>(&ring->effectParameters[0x0C]);
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float& maximum = *reinterpret_cast<float*>(&ring->effectParameters[0x10]);
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float& spin = *reinterpret_cast<float*>(&ring->effectParameters[0x14]);
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const float angle = spin;
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float speed = growth + ring->speedParameter;
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speed = speed > 0.0f ? speed : 0.0f;
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float scale = speed + ring->scale;
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scale = scale < maximum ? scale : maximum;
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matrix rotation;
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rotation.MakeXRotation(1.5707964f);
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ring->scale = scale;
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ring->speedParameter = speed;
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spin = angle + speed;
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++ring->elapsedFrames;
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ring->alpha = this->alpha;
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ring->transform = rotation;
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}
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for (std::vector<CParticle*>::iterator it = this->waves.begin(); it != this->waves.end(); ++it) {
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CParticle* wave = *it;
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const float speed = *reinterpret_cast<float*>(&wave->effectParameters[0x0C]) + wave->speedParameter;
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wave->speedParameter = speed;
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wave->scale = speed + wave->scale;
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*reinterpret_cast<float*>(&wave->effectParameters[0x14]) =
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*reinterpret_cast<float*>(&wave->effectParameters[0x10]) + *reinterpret_cast<float*>(&wave->effectParameters[0x14]);
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++wave->elapsedFrames;
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wave->alpha = this->alpha;
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}
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float step;
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if (this->frame == this->fadeFrame) {
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step = static_cast<float>(-(this->alpha / (this->effectLifetime - this->frame)));
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this->fadeStep = step;
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} else {
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step = this->fadeStep;
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}
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const int value = static_cast<int>(static_cast<float>(this->alpha) + step);
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this->alpha = value;
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if (static_cast<float>(value) < 0.0f) {
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this->alpha = 0;
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} else {
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this->alpha = value > 255 ? 255 : value;
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}
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}
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// OFFSET: 0x00B4A150
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// FUNCTION: fn_18943
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void CMagnumBreak::Render() {
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for (std::vector<CParticle*>::iterator it = this->rings.begin(); it != this->rings.end(); ++it) {
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CParticle* ring = *it;
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const int angle = static_cast<int>(*reinterpret_cast<float*>(&ring->angleBits));
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const float outer = *reinterpret_cast<float*>(&ring->effectParameters[0x14]);
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const float inner = outer - ring->scale;
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const float cos0 = g_cosTable[angle];
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const float sin0 = g_sinTable[angle];
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const float cos1 = g_cosTable[angle + 36];
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const float sin1 = g_sinTable[angle + 36];
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ring->vertices[0].z = 0.0f;
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ring->vertices[1].z = 0.0f;
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ring->vertices[0].x = cos0 * inner;
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ring->vertices[2].z = 0.0f;
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ring->vertices[0].y = sin0 * inner;
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ring->vertices[3].z = 0.0f;
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ring->vertices[1].x = cos1 * inner;
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ring->vertices[1].y = sin1 * inner;
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ring->vertices[2].x = cos0 * outer;
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ring->vertices[2].y = sin0 * outer;
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ring->vertices[3].x = cos1 * outer;
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ring->vertices[3].y = sin1 * outer;
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ParticleQuad quad;
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quad.billboard = false;
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quad.top = 1.0f;
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quad.bottom = 0.0f;
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quad.left = static_cast<float>(ring->columnIndex % 4) * 0.25f;
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quad.right = quad.left + 0.25f;
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quad.unused = false;
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quad.depth = true;
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ring->Render(quad);
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}
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for (std::vector<CParticle*>::iterator it = this->waves.begin(); it != this->waves.end(); ++it) {
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CParticle* wave = *it;
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CMagnumBreak::UpdateWave(wave);
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ParticleQuad quad;
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quad.billboard = false;
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quad.left = static_cast<float>(wave->columnIndex / 36) * 0.1f;
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quad.top = static_cast<float>(static_cast<int>((static_cast<float>(wave->rowIndex) + 90.0f) / 36.0f)) * 0.2f;
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quad.right = quad.left + 0.1f;
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quad.bottom = quad.top + 0.2f;
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quad.unused = false;
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quad.depth = true;
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wave->Render(quad);
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}
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}
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// OFFSET: 0x00B4A590
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// FUNCTION: fn_18944
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void CMagnumBreak::UpdateWave(CParticle* particle) {
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const int spin = static_cast<int>(*reinterpret_cast<float*>(&particle->effectParameters[0x14]));
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const int yaw = particle->columnIndex;
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const int pitch = particle->rowIndex;
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const float yaw0 = GetRadian(spin + yaw);
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const float pitch0 = GetRadian(pitch);
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const float yaw1 = GetRadian(static_cast<int>(static_cast<float>(yaw + 36) + 0.25f + static_cast<float>(spin)));
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const float pitch1 = GetRadian(pitch + 36);
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const float scale = particle->scale;
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matrix first;
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first.MakeXRotation(pitch0);
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first.AppendYRotation(yaw0);
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matrix second;
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second.MakeXRotation(pitch1);
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second.AppendYRotation(yaw0);
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matrix third;
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third.MakeXRotation(pitch0);
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third.AppendYRotation(yaw1);
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matrix fourth;
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fourth.MakeXRotation(pitch1);
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fourth.AppendYRotation(yaw1);
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particle->vertices[0].x = first.values[3] * 0.0f + first.values[0] * 0.0f + first.values[6] * scale + first.values[9];
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particle->vertices[0].y = first.values[4] * 0.0f + first.values[1] * 0.0f + first.values[7] * scale + first.values[10];
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particle->vertices[0].z = first.values[5] * 0.0f + first.values[2] * 0.0f + first.values[8] * scale + first.values[11];
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particle->vertices[2].x = second.values[3] * 0.0f + second.values[0] * 0.0f + second.values[6] * scale + second.values[9];
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particle->vertices[2].y = second.values[4] * 0.0f + second.values[1] * 0.0f + second.values[7] * scale + second.values[10];
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particle->vertices[2].z = second.values[5] * 0.0f + second.values[2] * 0.0f + second.values[8] * scale + second.values[11];
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particle->vertices[1].x = third.values[3] * 0.0f + third.values[0] * 0.0f + third.values[6] * scale + third.values[9];
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particle->vertices[1].y = third.values[4] * 0.0f + third.values[1] * 0.0f + third.values[7] * scale + third.values[10];
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particle->vertices[1].z = third.values[5] * 0.0f + third.values[2] * 0.0f + third.values[8] * scale + third.values[11];
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particle->vertices[3].x = fourth.values[3] * 0.0f + fourth.values[0] * 0.0f + fourth.values[6] * scale + fourth.values[9];
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particle->vertices[3].y = fourth.values[4] * 0.0f + fourth.values[1] * 0.0f + fourth.values[7] * scale + fourth.values[10];
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particle->vertices[3].z = fourth.values[5] * 0.0f + fourth.values[2] * 0.0f + fourth.values[8] * scale + fourth.values[11];
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}
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