rodecomp/Source/Contents/Schedule/ShutDownSchedule.cpp
ragnarok-clanker faf87358bc Decompile fn_19731 (CShutDownSchedule::Process)
Batch #12924 by cremane: 1 byte-identical, 0 confirmed by peer review.

- fn_19731 CShutDownSchedule::Process: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-11-06 03:10:55 +00:00

44 lines
1 KiB
C++

#include "Contents/Schedule/ShutDownSchedule.h"
#include "Client/Mode/ModeMgr.h"
#include "Contents/MessageTable.h"
#include "UI/Window/UIWindowMgr.h"
// GLOBAL: gl_24854
double s_shutDownNoticeSeconds[6] = {
1800.0,
900.0,
600.0,
300.0,
180.0,
60.0,
};
// OFFSET: 0x00BA8CC0
// FUNCTION: fn_19730
void CShutDownSchedule::UpdateNotice() {
while (this->noticeIndex < 6) {
const int diff = static_cast<int>(static_cast<double>(this->seconds) - s_shutDownNoticeSeconds[this->noticeIndex]);
if (diff >= 0) {
this->interval = static_cast<std::int64_t>(diff) * 1000;
return;
}
++this->noticeIndex;
}
}
// OFFSET: 0x00BA8E00
// FUNCTION: fn_19731
void CShutDownSchedule::Process(const std::uint64_t& now) {
if (this->noticeIndex < 6) {
if (g_modeMgr.GetGameMode()) {
const char* message = LookupMessage(2020);
g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(message), 0xFFFF, 0, 0, 0);
++this->noticeIndex;
this->UpdateNotice();
}
} else {
this->active = false;
}
}