rodecomp/Source/UI/Shortcuts/ShortcutTooltip.cpp
ragnarok-clanker 3402f37bdf Decompile fn_12711 (UIShortCutWnd::Slot28)
Batch #10711 by cremane: 0 byte-identical, 1 confirmed by peer review.

- fn_12711 UIShortCutWnd::Slot28: logic confirmed by peer review

Peer-reviewed-by: ragnarok-clanker, Yommy, KWDev, StrawberrysherbetIX
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-05 01:07:53 +00:00

103 lines
3.1 KiB
C++

#include "Client/Session.h"
#include "Contents/Hotkeys/HotkeyInfo.h"
#include "Contents/MessageTable.h"
#include "Contents/Skills/ClientSkills.h"
#include "UI/Shortcuts/UIShortCutWnd.h"
#include "UI/Buttons/UIButton.h"
#include "UI/Window/UIWindow.h"
#include "Client/Mode/ModeMgr.h"
#include "Utility/Text/FormatString.h"
// OFFSET: 0x00932050
// FUNCTION: fn_12711
void UIShortCutWnd::Slot28(int x, int y) {
UIWindow& window = *this;
ShortcutGrid& grid = this->m_grid;
const bool itemSlotActive = g_session.ItemSlotActive();
const int column = grid.HitTest(x, y, itemSlotActive, g_session.m_hotkeyPage);
if (column != grid.hovered) {
grid.hovered = column;
window.Invalidate();
}
if (grid.hovered == -1 || grid.row == -1) {
return;
}
const int index = (grid.hovered + 9 * grid.row);
int tooltipX = 29 * ((x - 15) / 29) + 15;
int tooltipY = -17;
if (9 * grid.rows <= index) {
if (!itemSlotActive) {
return;
}
const NormalItemSlot& slot = *this->m_itemSlots[grid.hovered];
if (slot.itemId == 0) {
return;
}
ITEM_INFO item = LookupClientItem(g_session.m_inventoryItems, static_cast<int>(slot.itemId), 1);
if (item.quantity == 0) {
return;
}
const std::string text = FormatOwnedString(LookupMessage(183), item.DisplayName(0).c_str(), item.quantity);
window.ToScreen(tooltipX, tooltipY);
if (g_modeMgr.gameMode) {
g_modeMgr.gameMode->ShowTooltip(text.c_str(), tooltipX, tooltipY, -1, 0, 1);
}
return;
}
std::string shortcut;
HotkeyInfo hotkey;
const int bank = g_session.GetOption(10);
if (bank == 0) {
hotkey = GetHotkeyInfo(*g_session.m_hotkeyScript, 0, index);
} else if (bank == 1) {
hotkey = GetHotkeyInfo(*g_session.m_hotkeyScript, 3, index);
}
if (!hotkey.description.empty()) {
shortcut = hotkey.text;
}
window.ToScreen(tooltipX, tooltipY);
std::string text;
const NormalItemSlot& slot = *this->m_slots[index];
if (slot.itemId == 0) {
text = shortcut;
} else if (slot.unknown_0000 != 0) {
CSkillInfo skill = g_session.LookupSkill(slot.itemId);
if (!skill.MatchesShortcut(&slot)) {
text = shortcut;
} else {
int level = slot.unknown_0005;
if ((skill.id == 6579 || skill.id == 6580) && skill.level < level) {
level = skill.level;
}
const int sp = skill.UseSpAmount(*g_session.m_hotkeyScript, level);
const int ap = skill.UseApAmount(*g_session.m_hotkeyScript, level);
if (SkillUsesPercentSp(static_cast<int>(skill.id))) {
text = SkillTooltipPercent(shortcut.c_str(), skill.DisplayName(*g_session.m_hotkeyScript), level, sp, ap);
} else {
text = SkillTooltipFlat(shortcut.c_str(), skill.DisplayName(*g_session.m_hotkeyScript), level, sp, ap);
}
}
} else {
ITEM_INFO item = LookupClientItem(g_session.m_inventoryItems, static_cast<int>(slot.itemId), 1);
if (item.quantity == 0) {
text = shortcut;
} else {
text = FormatOwnedString(LookupMessage(184), shortcut.c_str(), item.DisplayName(0).c_str(), item.quantity);
}
}
g_modeMgr.gameMode->ShowTooltip(text.c_str(), tooltipX, tooltipY, -1, 0, 1);
}