Batch #829 by ragnarok-clanker: 0 byte-identical, 1 confirmed by peer review. - fn_18251 GenerateRadialGrid: logic confirmed by peer review Reviewed-by: ragnarok-clanker Adds to the build: Source/Utility/RadialGrid.cpp
18 lines
540 B
C++
18 lines
540 B
C++
#include "Utility/RadialGrid.h"
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#include <cstdint>
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// FUNCTION: fn_18251
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std::vector<RadialGridPoint> GenerateRadialGrid(const RadialGridPoint& center, int radius) {
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std::vector<RadialGridPoint> points;
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const std::uint32_t diameter = static_cast<std::uint32_t>(radius) * 2u + 1u;
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points.reserve(diameter * diameter);
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for (int x = -radius; x <= radius; ++x) {
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for (int y = -radius; y <= radius; ++y) {
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points.push_back({static_cast<float>(x) + center.x, static_cast<float>(y) + center.y});
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}
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}
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return points;
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}
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