Batch #11677 by cremane: 0 byte-identical, 1 confirmed by peer review. - fn_17592 GroundGeometry::DrawLightmapped: logic confirmed by peer review Peer-reviewed-by: Yommy, KWDev Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
133 lines
4.3 KiB
C++
133 lines
4.3 KiB
C++
#include "Contents/Ground/GroundGeometry.h"
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#include "Contents/Ground/GroundRendering.h"
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#include "Contents/Configuration/ServiceOptions.h"
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#include "Contents/Effects/EffectPrim.h"
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#include "Contents/MapSkyMgr.h"
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#include "Render/Primitives/LightmappedPrimitive.h"
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#include "Render/Primitives/RenderPrimitivePool.h"
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#include "Render/Primitives/RenderQueues.h"
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#include "Render/Renderer.h"
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#include "Render/SpriteGeometry.h"
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#include "Render/TextureQuad.h"
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#include "Resource/World/WorldResource.h"
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#include "Utility/Math/ScalarConversion.h"
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#include <bit>
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#include <cstring>
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// OFFSET: 0x00AC1D30
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// FUNCTION: fn_17592
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void GroundGeometry::DrawLightmapped(const float* matrix, const GroundQuad& quad, bool clip) {
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RenderVertex vertices[4]{};
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float lightUV[4][2];
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float scales[3];
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std::memcpy(scales, g_weatherEffect.lightColor, sizeof(scales));
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for (unsigned corner = 0; corner < 4; ++corner) {
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vertices[corner].specular = 0xFF000000u;
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g_renderer->viewport.Project(quad.vertices[corner], matrix, vertices[corner]);
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}
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if (clip && !GroundQuadVisible(vertices)) {
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return;
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}
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for (unsigned corner = 0; corner < 4; ++corner) {
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vertices[corner].u = quad.vertices[corner][4];
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vertices[corner].v = quad.vertices[corner][5];
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lightUV[corner][0] = quad.vertices[corner][6];
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lightUV[corner][1] = quad.vertices[corner][7];
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std::uint32_t color = std::bit_cast<std::uint32_t>(quad.vertices[corner][3]);
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SpriteColor& channels = reinterpret_cast<SpriteColor&>(color);
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if (!g_overrideColor && quad.selected != 0) {
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channels.alpha = 0x80;
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} else {
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channels.red = static_cast<std::uint8_t>(channels.red * scales[0]);
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channels.green = static_cast<std::uint8_t>(channels.green * scales[1]);
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channels.blue = static_cast<std::uint8_t>(channels.blue * scales[2]);
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}
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vertices[corner].diffuse = color;
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}
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const bool enabled = g_serviceOptions.Get(119) != 0;
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if (g_multitexture && enabled) {
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LightmappedPrimitive* primitive = g_renderer->lightmapped.Acquire();
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for (unsigned corner = 0; corner < 4; ++corner) {
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std::memcpy(&primitive->vertices[corner], &vertices[corner], sizeof(RenderVertex));
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primitive->vertices[corner].lightU = lightUV[corner][0];
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primitive->vertices[corner].lightV = lightUV[corner][1];
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}
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primitive->texture = quad.texture;
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primitive->lightmap = quad.lightmapTexture;
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g_renderer->queues.lightmapped.Submit(primitive, 0, g_renderer->fog.supported != 0, g_depthStart, g_depthEnd);
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return;
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}
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if (g_serviceOptions.Get(119) != 0) {
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RenderPrimitive* lightmap = g_renderer->primitives.Acquire();
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std::memcpy(lightmap->vertices, vertices, sizeof(vertices));
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for (unsigned corner = 0; corner < 4; ++corner) {
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lightmap->vertices[corner].u = lightUV[corner][0];
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lightmap->vertices[corner].v = lightUV[corner][1];
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}
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lightmap->texture = quad.lightmapTexture;
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g_renderer->queues.Submit(lightmap, 0x1000, g_renderer->fog.supported != 0, g_depthStart, g_depthEnd);
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}
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RenderPrimitive* primitive = g_renderer->primitives.Acquire();
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std::memcpy(primitive->vertices, vertices, sizeof(vertices));
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primitive->texture = quad.texture;
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g_renderer->queues.Submit(primitive, 0x800, g_renderer->fog.supported != 0, g_depthStart, g_depthEnd);
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}
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// OFFSET: 0x00AC15A0
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// FUNCTION: fn_17585
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void GroundGeometry::DrawLit(const float* matrix, const int* rectangle, bool clip) {
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float ambient[3];
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std::memcpy(ambient, g_worldLighting.ambient, sizeof(ambient));
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int row = rectangle[1];
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while (row <= rectangle[3]) {
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int column = rectangle[0];
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while (column <= rectangle[2]) {
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const unsigned index = static_cast<unsigned>(column) + static_cast<unsigned>(row) * static_cast<unsigned>(this->width);
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GroundCell& cell = this->cells[index];
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if (cell.frame != g_renderer->frame) {
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cell.frame = g_renderer->frame;
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if (cell.top) {
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this->DrawWaterCell(column, row, cell, matrix, ambient);
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this->DrawLightmapped(matrix, *cell.top, clip);
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}
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if (cell.side2) {
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this->DrawLightmapped(matrix, *cell.side2, clip);
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}
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if (cell.side1) {
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this->DrawLightmapped(matrix, *cell.side1, clip);
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}
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}
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++column;
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}
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++row;
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}
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}
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// OFFSET: 0x00AC16C0
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// FUNCTION: fn_17586
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void GroundGeometry::Slot06(int, int, int) {
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}
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