..
ModelActor.cpp
Maintenance: [forced, user-approved] Family W5 (resubmission of 10276 without the STATIC lines; replaces agent 2's 10270, returned by
2026-11-03 15:49:14 +00:00
ModelActor.h
Maintenance: [forced, user-approved] Family W5 (resubmission of 10276 without the STATIC lines; replaces agent 2's 10270, returned by
2026-11-03 15:49:14 +00:00
ModelActorBounds.cpp
Align method names with DHXJ (call-graph matches): CEffectPrim::Prim3DParticle/Prim3DParticleNoMaster/Prim3DParticleOrbit, matrix::AppendScale/AppendXRotation/AppendZRotation/AppendTranslate/MakeYRotation/MakeZRotation, CRenderObject::CalcDist (2 overloads). Pure rename, codegen unchanged (504/504 functions identical with includers).
2026-10-29 13:12:37 +01:00
ModelAnimation.cpp
Rename AffineMatrix -> matrix (DHXJ); clashes with variables named matrix use the elaborated form 'struct matrix'. Pure rename, codegen unchanged (383/383 functions identical with includers).
2026-10-29 12:33:14 +01:00
ModelAnimation.h
Rename AffineMatrix -> matrix (DHXJ); clashes with variables named matrix use the elaborated form 'struct matrix'. Pure rename, codegen unchanged (383/383 functions identical with includers).
2026-10-29 12:33:14 +01:00
ModelLighting.cpp
Maintenance: [forced, user-approved] Family W3: remove invented ModelLightingContext and WorldModelLoading. Evidence: C3dActor::Prepa
2026-11-03 12:59:38 +00:00
ModelMovies.cpp
Reconstruct readable C++ and organize cohesive source subsystems
2026-10-25 07:42:41 +00:00
ModelNode.cpp
Maintenance: [forced, user-approved] Family W5 (resubmission of 10276 without the STATIC lines; replaces agent 2's 10270, returned by
2026-11-03 15:49:14 +00:00
ModelNode.h
Maintenance: [forced, user-approved] Family W5 (resubmission of 10276 without the STATIC lines; replaces agent 2's 10270, returned by
2026-11-03 15:49:14 +00:00
ModelNodeBounds.cpp
Rename AffineMatrix -> matrix (DHXJ); clashes with variables named matrix use the elaborated form 'struct matrix'. Pure rename, codegen unchanged (383/383 functions identical with includers).
2026-10-29 12:33:14 +01:00
ModelOcclusion.cpp
Confirm fn_17487 (C3dActor::MarkOccluded)
2026-11-04 16:50:15 +00:00
ModelPlayback.cpp
📝 docs(models,render): added inlined comments to functions
2026-10-27 09:57:08 +01:00
ModelQuaternion.cpp
Rename AffineMatrix -> matrix (DHXJ); clashes with variables named matrix use the elaborated form 'struct matrix'. Pure rename, codegen unchanged (383/383 functions identical with includers).
2026-10-29 12:33:14 +01:00
ModelRendering.cpp
Maintenance: [forced, user-approved] Family W5 (resubmission of 10276 without the STATIC lines; replaces agent 2's 10270, returned by
2026-11-03 15:49:14 +00:00
ModelRendering.h
Maintenance: [forced, user-approved] Family W5 (resubmission of 10276 without the STATIC lines; replaces agent 2's 10270, returned by
2026-11-03 15:49:14 +00:00
ModelSpatial.cpp
Restore translation-unit ownership and publish verified source corrections
2026-10-25 15:42:21 +00:00
ModelSpatial.h
Maintenance: Add mandatory field offset markers /* XXXX */ and assertions to Contents headers (part 2: Items, Models, Movies, Skills,
2026-10-27 13:52:05 +00:00
ModelTextureAnimation.cpp
Decompile fn_01730 (ModelKeyList3::Read)
2026-10-28 19:42:35 +00:00