rodecomp/Source/Contents/Effects
ragnarok-clanker a06bc6efeb Decompile 2 functions in Source/Contents/Effects/Core/RagEffect.cpp
Batch #17887 by eAthena: 0 byte-identical, 2 confirmed by peer review.

- fn_20238 CRagEffect::TexturedScatterArc: logic confirmed by peer review
- fn_20287 CRagEffect::ScatterItemIcons: logic confirmed by peer review

Peer-reviewed-by: ragnarok-clanker, Yommy, KWDev
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-12 10:24:45 +00:00
..
Core Decompile 2 functions in Source/Contents/Effects/Core/RagEffect.cpp 2026-11-12 10:24:45 +00:00
Particles Decompile fn_19200 (CSpriteEffect::OnProcess) 2026-11-12 00:26:18 +00:00
Primitives Decompile fn_19786 (CEffectPrim::Prim3DTextureNoMaster) 2026-11-12 04:18:43 +00:00
Skills Decompile 7 functions in Source/Archive/PakRegistry.cpp, Source/Client/Mode/GameMode.cpp, ... 2026-11-12 10:04:54 +00:00
EffectResourceSwitcher.cpp Confirm fn_06989 (CEZ2STREffectMgr::EffectId) 2026-11-12 05:16:20 +00:00
EffectResourceSwitcher.h Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes 2026-11-10 23:40:35 +00:00
RDamageVar.cpp Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes 2026-11-10 23:40:35 +00:00
RDamageVar.h Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes 2026-11-10 23:40:35 +00:00