..
ActorNamePacket.cpp
Maintenance: Move explicit-template linkage declarations out of the game source. 105 units' extern template lines (and the std tree a
2026-11-11 16:21:46 +00:00
ActorNamePacket.h
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00
ClientKeepalive.cpp
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00
ClientKeepalive.h
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00
ClientOptionPacket.cpp
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00
ClientOptionPacket.h
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00
ExecutableDigestPacket.cpp
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00
ExecutableDigestPacket.h
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00
GameTickPacket.cpp
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00
GameTickPacket.h
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00
ModeResultEnums.h
Maintenance: Second pass: name remaining numeric switch case labels (identifier-only; no code change). ~3,500 more labels across 150
2026-11-08 12:37:46 +00:00
NoticeEnums.h
Maintenance: Second pass: name remaining numeric switch case labels (identifier-only; no code change). ~3,500 more labels across 150
2026-11-08 12:37:46 +00:00
PacketId.h
Maintenance: Resubmission of 15183 over main 662db5ca. PacketId: switch to the official packet names (names.txt, 1689 entries). 194 e
2026-11-09 12:56:29 +00:00
PacketLengths.cpp
Confirm fn_18383 (PacketLengths::PacketLengths)
2026-11-10 14:11:45 +00:00
PacketLengths.h
Confirm fn_18385 (PacketLengths::Register)
2026-11-12 09:54:16 +00:00
PacketRegistrations.inc
Reconstruct readable C++ and organize cohesive source subsystems
2026-10-25 07:42:41 +00:00
PartyJoinPacket.h
Maintenance: Name window messaging constants: literal window ids (LookupWindow/EnsureWindow/CloseWindow/... -> WindowId), UIWindowMgr
2026-11-08 13:56:42 +00:00
PartyJoinRequest.cpp
Decompile fn_21789 (ReceivePartyJoinRequest)
2026-11-08 05:30:36 +00:00
ShortcutPacket.h
Maintenance: Resubmission of 15183 over main 662db5ca. PacketId: switch to the official packet names (names.txt, 1689 entries). 194 e
2026-11-09 12:56:29 +00:00
SkillUpdatePacket.cpp
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00