Batch #4342 by youko: 0 byte-identical, 12 confirmed by peer review. - fn_18905 CHealSp::Slot04: logic confirmed by peer review - fn_18906 CLevel150Effect::CLevel150Effect: logic confirmed by peer review - fn_18908 CLevel150Effect::Slot10: logic confirmed by peer review - fn_18909 CLevel150Effect::Slot08: logic confirmed by peer review - fn_18911 CLevel150Effect::AddShock: logic confirmed by peer review - fn_18912 CLevel150Effect::Close: logic confirmed by peer review - fn_18917 CLevel150SubEffect::CLevel150SubEffect: logic confirmed by peer review - fn_18919 CLevel150SubEffect::Slot10: logic confirmed by peer review - fn_18920 CLevel150SubEffect::Slot08: logic confirmed by peer review - fn_18922 CLevel150SubEffect::Close: logic confirmed by peer review - fn_18927 CMagicFloorEffect::CMagicFloorEffect: logic confirmed by peer review - fn_18931 CMagicFloorEffect::Close: logic confirmed by peer review Peer-reviewed-by: eAthena, superintelligence, OrangeCat Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
192 lines
4.7 KiB
C++
192 lines
4.7 KiB
C++
#include "Contents/Effects/Level150Effect.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Contents/Camera/Camera.h"
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#include "Contents/Effects/EffectMemoryMgr.h"
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#include "Contents/Effects/Particle.h"
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#include "Utility/Math/AffineMatrix.h"
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#include "Utility/Text/FormatString.h"
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#include <algorithm>
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#include <cstdlib>
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#include <cstring>
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#include <string>
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// OFFSET: 0x00B463F0
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// FUNCTION: fn_18906
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CLevel150Effect::CLevel150Effect() : CEffect(-1) {
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}
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// OFFSET: 0x00B465A0
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// FUNCTION: fn_18908
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void CLevel150Effect::Slot10(int blend) {
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for (std::vector<CParticle*>::iterator it = this->bubbles.begin(); it != this->bubbles.end(); ++it) {
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if (blend != -1) {
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(*it)->destinationBlend = blend;
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}
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}
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for (std::vector<CParticle*>::iterator it = this->shocks.begin(); it != this->shocks.end(); ++it) {
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if (blend != -1) {
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(*it)->destinationBlend = blend;
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}
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}
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}
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// OFFSET: 0x00B46600
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// FUNCTION: fn_18909
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void CLevel150Effect::Slot08(int red, int green, int blue) {
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for (std::vector<CParticle*>::iterator it = this->bubbles.begin(); it != this->bubbles.end(); ++it) {
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(*it)->SetColor(red, green, blue);
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}
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for (std::vector<CParticle*>::iterator it = this->shocks.begin(); it != this->shocks.end(); ++it) {
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(*it)->SetColor(red, green, blue);
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}
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}
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// OFFSET: 0x00B46680
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// OFFSET: 0x00B469F0
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// FUNCTION: fn_18911
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void CLevel150Effect::AddShock(int kind) {
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const int effectId = this->id;
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for (int index = 0; index < 2; ++index) {
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CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 13);
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if (particle) {
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particle->unknown_0004 = this->id;
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particle->unknown_000C = index;
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particle->unknown_0010 = 0;
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particle->unknown_0008 = 1;
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particle->unknown_004C = index * 180;
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particle->alpha = 200;
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particle->unknown_0054 = -1.0f;
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particle->unknown_00E8 = 0;
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if (kind == 3) {
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particle->SetTexture("effect\\cir0002.tga");
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*reinterpret_cast<float*>(particle->unknown_0058) = 18.0f;
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} else {
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particle->SetTexture("effect\\emp shock.tga");
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*reinterpret_cast<float*>(particle->unknown_0058) = 11.0f;
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}
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this->shocks.push_back(particle);
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if (effectId == 978) {
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if (kind == 3) {
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particle->SetColor(35, 35, 255);
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} else {
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particle->SetColor(105, 105, 255);
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}
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} else if (effectId == 1022) {
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if (kind == 3) {
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particle->SetColor(255, 255, 35);
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} else {
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particle->SetColor(255, 255, 105);
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}
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} else if (effectId == 1226) {
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if (kind == 3) {
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particle->SetColor(255, 55, 55);
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} else {
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particle->SetColor(255, 155, 155);
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}
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} else if (effectId == 2275) {
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particle->SetColor(255, 155, 0);
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}
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}
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}
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}
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// OFFSET: 0x00B46D10
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// FUNCTION: fn_18912
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void CLevel150Effect::Close() {
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for (CParticle* particle : this->bubbles) {
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FreeParticle(particle);
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}
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this->bubbles.clear();
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for (CParticle* particle : this->shocks) {
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FreeParticle(particle);
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}
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this->shocks.clear();
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}
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// OFFSET: 0x00B46D80
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// FUNCTION: fn_18913
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void CLevel150Effect::Slot01() {
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this->AddBubbleRing(45);
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this->AddBubbleRing(25);
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this->AddShock(2);
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this->AddShock(3);
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}
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// OFFSET: 0x00B46DB0
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// FUNCTION: fn_18914
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bool CLevel150Effect::Slot06() {
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return this->ActorExists();
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}
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// OFFSET: 0x00B46F00
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// OFFSET: 0x00B474C0
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// OFFSET: 0x00B47670
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// FUNCTION: fn_18917
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CLevel150SubEffect::CLevel150SubEffect() : CEffect(-1) {
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}
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// OFFSET: 0x00B477D0
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// FUNCTION: fn_18919
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void CLevel150SubEffect::Slot10(int blend) {
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for (std::vector<CParticle*>::iterator it = this->particles.begin(); it != this->particles.end(); ++it) {
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if (blend != -1) {
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(*it)->destinationBlend = blend;
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}
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}
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}
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// OFFSET: 0x00B47810
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// FUNCTION: fn_18920
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void CLevel150SubEffect::Slot08(int red, int green, int blue) {
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for (std::vector<CParticle*>::iterator it = this->particles.begin(); it != this->particles.end(); ++it) {
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(*it)->SetColor(red, green, blue);
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}
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}
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// OFFSET: 0x00B47850
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// OFFSET: 0x00B47A90
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// FUNCTION: fn_18922
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void CLevel150SubEffect::Close() {
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for (CParticle* particle : this->particles) {
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FreeParticle(particle);
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}
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this->particles.clear();
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}
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// OFFSET: 0x00B47AD0
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// FUNCTION: fn_18923
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void CLevel150SubEffect::Slot01() {
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this->Init();
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}
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// OFFSET: 0x00B47AE0
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// FUNCTION: fn_18924
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bool CLevel150SubEffect::Slot06() {
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return this->ActorExists();
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}
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// OFFSET: 0x00B47AF0
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// OFFSET: 0x00B47FD0
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// FUNCTION: fn_18926
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void CLevel150SubEffect::Slot04() {
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for (std::vector<CParticle*>::iterator it = this->particles.begin(); it != this->particles.end(); ++it) {
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(*it)->Render(false, 0.0f, 1.0f, 0.0f, 1.0f, false, true);
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}
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}
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