rodecomp/Source/Contents/Effects/Level150Effect.cpp
ragnarok-clanker a27af80412 Decompile 12 functions in Source/Contents/Effects/EffectPoint.h, Source/Contents/Effects/HealSpEffect.cpp, ...
Batch #4342 by youko: 0 byte-identical, 12 confirmed by peer review.

- fn_18905 CHealSp::Slot04: logic confirmed by peer review
- fn_18906 CLevel150Effect::CLevel150Effect: logic confirmed by peer review
- fn_18908 CLevel150Effect::Slot10: logic confirmed by peer review
- fn_18909 CLevel150Effect::Slot08: logic confirmed by peer review
- fn_18911 CLevel150Effect::AddShock: logic confirmed by peer review
- fn_18912 CLevel150Effect::Close: logic confirmed by peer review
- fn_18917 CLevel150SubEffect::CLevel150SubEffect: logic confirmed by peer review
- fn_18919 CLevel150SubEffect::Slot10: logic confirmed by peer review
- fn_18920 CLevel150SubEffect::Slot08: logic confirmed by peer review
- fn_18922 CLevel150SubEffect::Close: logic confirmed by peer review
- fn_18927 CMagicFloorEffect::CMagicFloorEffect: logic confirmed by peer review
- fn_18931 CMagicFloorEffect::Close: logic confirmed by peer review

Peer-reviewed-by: eAthena, superintelligence, OrangeCat
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 02:13:17 +00:00

192 lines
4.7 KiB
C++

#include "Contents/Effects/Level150Effect.h"
#include "Client/Mode/CGameMode.h"
#include "Client/Mode/ModeMgr.h"
#include "Contents/Camera/Camera.h"
#include "Contents/Effects/EffectMemoryMgr.h"
#include "Contents/Effects/Particle.h"
#include "Utility/Math/AffineMatrix.h"
#include "Utility/Text/FormatString.h"
#include <algorithm>
#include <cstdlib>
#include <cstring>
#include <string>
// OFFSET: 0x00B463F0
// FUNCTION: fn_18906
CLevel150Effect::CLevel150Effect() : CEffect(-1) {
}
// OFFSET: 0x00B465A0
// FUNCTION: fn_18908
void CLevel150Effect::Slot10(int blend) {
for (std::vector<CParticle*>::iterator it = this->bubbles.begin(); it != this->bubbles.end(); ++it) {
if (blend != -1) {
(*it)->destinationBlend = blend;
}
}
for (std::vector<CParticle*>::iterator it = this->shocks.begin(); it != this->shocks.end(); ++it) {
if (blend != -1) {
(*it)->destinationBlend = blend;
}
}
}
// OFFSET: 0x00B46600
// FUNCTION: fn_18909
void CLevel150Effect::Slot08(int red, int green, int blue) {
for (std::vector<CParticle*>::iterator it = this->bubbles.begin(); it != this->bubbles.end(); ++it) {
(*it)->SetColor(red, green, blue);
}
for (std::vector<CParticle*>::iterator it = this->shocks.begin(); it != this->shocks.end(); ++it) {
(*it)->SetColor(red, green, blue);
}
}
// OFFSET: 0x00B46680
// OFFSET: 0x00B469F0
// FUNCTION: fn_18911
void CLevel150Effect::AddShock(int kind) {
const int effectId = this->id;
for (int index = 0; index < 2; ++index) {
CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 13);
if (particle) {
particle->unknown_0004 = this->id;
particle->unknown_000C = index;
particle->unknown_0010 = 0;
particle->unknown_0008 = 1;
particle->unknown_004C = index * 180;
particle->alpha = 200;
particle->unknown_0054 = -1.0f;
particle->unknown_00E8 = 0;
if (kind == 3) {
particle->SetTexture("effect\\cir0002.tga");
*reinterpret_cast<float*>(particle->unknown_0058) = 18.0f;
} else {
particle->SetTexture("effect\\emp shock.tga");
*reinterpret_cast<float*>(particle->unknown_0058) = 11.0f;
}
this->shocks.push_back(particle);
if (effectId == 978) {
if (kind == 3) {
particle->SetColor(35, 35, 255);
} else {
particle->SetColor(105, 105, 255);
}
} else if (effectId == 1022) {
if (kind == 3) {
particle->SetColor(255, 255, 35);
} else {
particle->SetColor(255, 255, 105);
}
} else if (effectId == 1226) {
if (kind == 3) {
particle->SetColor(255, 55, 55);
} else {
particle->SetColor(255, 155, 155);
}
} else if (effectId == 2275) {
particle->SetColor(255, 155, 0);
}
}
}
}
// OFFSET: 0x00B46D10
// FUNCTION: fn_18912
void CLevel150Effect::Close() {
for (CParticle* particle : this->bubbles) {
FreeParticle(particle);
}
this->bubbles.clear();
for (CParticle* particle : this->shocks) {
FreeParticle(particle);
}
this->shocks.clear();
}
// OFFSET: 0x00B46D80
// FUNCTION: fn_18913
void CLevel150Effect::Slot01() {
this->AddBubbleRing(45);
this->AddBubbleRing(25);
this->AddShock(2);
this->AddShock(3);
}
// OFFSET: 0x00B46DB0
// FUNCTION: fn_18914
bool CLevel150Effect::Slot06() {
return this->ActorExists();
}
// OFFSET: 0x00B46F00
// OFFSET: 0x00B474C0
// OFFSET: 0x00B47670
// FUNCTION: fn_18917
CLevel150SubEffect::CLevel150SubEffect() : CEffect(-1) {
}
// OFFSET: 0x00B477D0
// FUNCTION: fn_18919
void CLevel150SubEffect::Slot10(int blend) {
for (std::vector<CParticle*>::iterator it = this->particles.begin(); it != this->particles.end(); ++it) {
if (blend != -1) {
(*it)->destinationBlend = blend;
}
}
}
// OFFSET: 0x00B47810
// FUNCTION: fn_18920
void CLevel150SubEffect::Slot08(int red, int green, int blue) {
for (std::vector<CParticle*>::iterator it = this->particles.begin(); it != this->particles.end(); ++it) {
(*it)->SetColor(red, green, blue);
}
}
// OFFSET: 0x00B47850
// OFFSET: 0x00B47A90
// FUNCTION: fn_18922
void CLevel150SubEffect::Close() {
for (CParticle* particle : this->particles) {
FreeParticle(particle);
}
this->particles.clear();
}
// OFFSET: 0x00B47AD0
// FUNCTION: fn_18923
void CLevel150SubEffect::Slot01() {
this->Init();
}
// OFFSET: 0x00B47AE0
// FUNCTION: fn_18924
bool CLevel150SubEffect::Slot06() {
return this->ActorExists();
}
// OFFSET: 0x00B47AF0
// OFFSET: 0x00B47FD0
// FUNCTION: fn_18926
void CLevel150SubEffect::Slot04() {
for (std::vector<CParticle*>::iterator it = this->particles.begin(); it != this->particles.end(); ++it) {
(*it)->Render(false, 0.0f, 1.0f, 0.0f, 1.0f, false, true);
}
}