Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.
Previous head: 35d2a8cb36
Payload SHA256: 592f016d2730c5593bb653aa054c1e5f76a6df72c8f5a09e66f74876e2e33dee
44 lines
711 B
C++
44 lines
711 B
C++
#include "Contents/Actors/AttackMotion.h"
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// OFFSET: 0x00DDFB50
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// FUNCTION: fn_23444
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float AttackMotionLength(int job, int appearance, int equipment, int attackMode) {
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if (attackMode == 0) {
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if (job == 5) {
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return 5.85f;
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}
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if (job == 6) {
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return 5.75f;
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}
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return 6.0f;
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}
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if (attackMode != 1) {
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return 6.0f;
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}
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switch (job) {
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case 0:
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case 23:
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case 4045:
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case 4190:
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case 4191:
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return appearance == 1 ? 5.85f : 6.0f;
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case 12:
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case 4013:
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case 4035:
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case 4059:
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case 4065:
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case 4101:
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case 4254:
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if (equipment == 16 || (equipment >= 25 && equipment <= 30)) {
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return 3.0f;
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}
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return 6.0f;
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default:
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return 6.0f;
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}
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}
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