rodecomp/Source/Contents/Actors/RenderObject.cpp
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.

Previous head: 35d2a8cb36
Payload SHA256: 592f016d2730c5593bb653aa054c1e5f76a6df72c8f5a09e66f74876e2e33dee
2026-10-25 07:42:41 +00:00

36 lines
890 B
C++

#include "Contents/Actors/RenderObject.h"
#include "Utility/Math/ScalarConversion.h"
// OFFSET: 0x00CA8730
// FUNCTION: fn_20991
CRenderObject::CRenderObject(ResourceMgr& resources, JobNames& names) : render(resources, names) {
}
// OFFSET: 0x00CA8F90
// FUNCTION: fn_20998
CRenderObject::~CRenderObject() = default;
// OFFSET: 0x00CAFDC0
// FUNCTION: fn_21089
bool CRenderObject::Update() {
return false;
}
// OFFSET: 0x00CBF920
// FUNCTION: fn_21115
void CRenderObject::SendObjectMessage(CGameObject*, int, int, int, int, int, int, int, int, int, int, int, int, int, int) {
}
// OFFSET: 0x00CC2D40
// FUNCTION: fn_21144
void CRenderObject::SetScreenBounds(const float*, float, float) {
}
// OFFSET: 0x00CC3DC0
// FUNCTION: fn_21154
void CRenderObject::SetScreenPosition(float x, float y) {
this->render.screenX = TruncateToInt(x);
this->render.screenY = TruncateToInt(y);
}