Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.
Previous head: 35d2a8cb36
Payload SHA256: 592f016d2730c5593bb653aa054c1e5f76a6df72c8f5a09e66f74876e2e33dee
36 lines
890 B
C++
36 lines
890 B
C++
#include "Contents/Actors/RenderObject.h"
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#include "Utility/Math/ScalarConversion.h"
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// OFFSET: 0x00CA8730
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// FUNCTION: fn_20991
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CRenderObject::CRenderObject(ResourceMgr& resources, JobNames& names) : render(resources, names) {
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}
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// OFFSET: 0x00CA8F90
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// FUNCTION: fn_20998
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CRenderObject::~CRenderObject() = default;
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// OFFSET: 0x00CAFDC0
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// FUNCTION: fn_21089
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bool CRenderObject::Update() {
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return false;
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}
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// OFFSET: 0x00CBF920
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// FUNCTION: fn_21115
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void CRenderObject::SendObjectMessage(CGameObject*, int, int, int, int, int, int, int, int, int, int, int, int, int, int) {
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}
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// OFFSET: 0x00CC2D40
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// FUNCTION: fn_21144
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void CRenderObject::SetScreenBounds(const float*, float, float) {
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}
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// OFFSET: 0x00CC3DC0
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// FUNCTION: fn_21154
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void CRenderObject::SetScreenPosition(float x, float y) {
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this->render.screenX = TruncateToInt(x);
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this->render.screenY = TruncateToInt(y);
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}
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