rodecomp/Source/Contents/Configuration/GraphicsConfiguration.h
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.

Previous head: 35d2a8cb36
Payload SHA256: 592f016d2730c5593bb653aa054c1e5f76a6df72c8f5a09e66f74876e2e33dee
2026-10-25 07:42:41 +00:00

31 lines
677 B
C++

#ifndef RAGNAROK_SOURCE_CONTENTS_CONFIGURATION_GRAPHICSCONFIGURATION_H
#define RAGNAROK_SOURCE_CONTENTS_CONFIGURATION_GRAPHICSCONFIGURATION_H
#include <windows.h>
class LuaScript;
struct ScriptOptions;
struct AdapterConfiguration;
struct OptionWriter;
struct GraphicsConfiguration {
GUID drawGuid;
GUID renderGuid;
int fullscreen;
int width;
int height;
int bitsPerPixel;
int oldWidth;
int oldHeight;
int reset;
int backend;
GUID deviceGuid;
char deviceName[32];
void Load(LuaScript& script, ScriptOptions& options, int& screenWidth, int& screenHeight);
AdapterConfiguration Adapter() const;
void Save(OptionWriter& output) const;
};
#endif