rodecomp/Source/Contents/Effects/EffectParticle.cpp
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
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2026-10-25 07:42:41 +00:00

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C++

#include "Contents/Effects/EffectParticle.h"
#include "Contents/Effects/RagEffectState.h"
// OFFSET: 0x00BAD940
// FUNCTION: fn_19761
EffectParticle::EffectParticle(ResourceMgr& resources, JobNames& names) : CRenderObject(resources, names), state(this->render) {
}
// OFFSET: 0x00C1DE70
// FUNCTION: fn_20076
EffectParticle* CreateEffectParticle(
RagEffectState& parent, const RenderObjectState& parentRender, int type, float x, float y, float z, ResourceMgr& resources, JobNames& names,
std::list<CRenderObject*>& worldObjects
) {
auto* particle = new EffectParticle(resources, names);
particle->state.Initialize(particle->render, parent, parentRender, type, x, y, z);
parent.related.push_back(&particle->state);
worldObjects.push_back(particle);
return particle;
}