rodecomp/Source/Contents/Models/ModelTextureUV.cpp
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
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2026-10-25 07:42:41 +00:00

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C++

#include "Contents/Models/ModelNode.h"
namespace {
float Rotated(float sine, float delta, float cosineProduct, bool subtract) {
const double product = static_cast<double>(sine) * delta;
return static_cast<float>(subtract ? cosineProduct - product : product + cosineProduct);
}
}
// ORIGINAL_SITE: 0x00AB8856 in fn_17500 (fragment)
void TransformModelUV(float& u, float& v, const ModelTextureTransform& transform) {
const float cosineU = ClientCos(transform.values[4]);
const float productU = cosineU * (u - 0.5f);
const float sineU = ClientSin(transform.values[4]);
const float rotatedU = Rotated(sineU, v - 0.5f, productU, true);
const float resultU = (rotatedU * transform.values[2] + 0.5f) + transform.values[0];
const float cosineV = ClientCos(transform.values[4]);
const float productV = cosineV * (v - 0.5f);
const float sineV = ClientSin(transform.values[4]);
const float rotatedV = Rotated(sineV, u - 0.5f, productV, false);
const float resultV = (rotatedV * transform.values[3] + 0.5f) + transform.values[1];
u = resultU;
v = resultV;
}