rodecomp/Source/Contents/PlayerNameDictionary.cpp
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.

Previous head: 35d2a8cb36
Payload SHA256: 592f016d2730c5593bb653aa054c1e5f76a6df72c8f5a09e66f74876e2e33dee
2026-10-25 07:42:41 +00:00

93 lines
2.7 KiB
C++

#include "Contents/MessageTable.h"
#include "Contents/PlayerNameDictionary.h"
#include "Network/Connection/Connection.h"
#include <algorithm>
#include <cstring>
#include <windows.h>
#include <timeapi.h>
// OFFSET: 0x0060AE30
// FUNCTION: fn_04259
CPlayerNameDictionary::CPlayerNameDictionary(PlayerNameContext& context) : m_enabled(true), m_context(&context) {
}
// OFFSET: 0x0060A9D0
// OFFSET: 0x0060AAE0
CPlayerNameDictionary::~CPlayerNameDictionary() = default;
// OFFSET: 0x0060AFB0
// FUNCTION: fn_04261
// OFFSET: 0x0060B010
// FUNCTION: fn_04262
std::string CPlayerNameDictionary::Lookup(std::uint32_t id) {
const auto entry = this->m_names.find(id);
if (entry != this->m_names.end()) {
return entry->second.name;
}
if (std::find(this->m_pending.begin(), this->m_pending.end(), id) == this->m_pending.end()) {
this->m_pending.push_back(id);
}
return LookupMessage(581, this->m_context->languagePrefix, this->m_context->service, this->m_context->language);
}
// OFFSET: 0x0060ABB0
// FUNCTION: fn_04258
void CPlayerNameDictionary::Set(std::uint32_t id, std::string name) {
this->m_names.insert_or_assign(id, Entry{std::move(name), timeGetTime()});
const auto request = std::find_if(this->m_requests.begin(), this->m_requests.end(), [&](const Request& value) { return value.id == id; });
if (request != this->m_requests.end()) {
this->m_requests.erase(request);
}
}
// OFFSET: 0x0060B2E0
// FUNCTION: fn_04263
void CPlayerNameDictionary::Clear() {
this->m_names.clear();
this->m_pending.clear();
this->m_requests.clear();
}
// OFFSET: 0x0060B420
// FUNCTION: fn_04264
bool CPlayerNameDictionary::Contains(std::uint32_t id) const {
return this->m_names.contains(id);
}
// OFFSET: 0x0060B470
// FUNCTION: fn_04265
void CPlayerNameDictionary::Update() {
while (!this->m_requests.empty()) {
if (timeGetTime() < this->m_requests.front().tick + 10000u) {
break;
}
this->m_requests.pop_front();
}
while (!this->m_pending.empty()) {
const std::uint32_t id = this->m_pending.front();
const auto cached = this->m_names.find(id);
const bool fresh = cached != this->m_names.end() && !(cached->second.tick + 600000u < timeGetTime());
const auto outstanding = std::find_if(this->m_requests.begin(), this->m_requests.end(), [&](const Request& request) { return request.id == id; });
this->m_pending.pop_front();
if (fresh || outstanding != this->m_requests.end()) {
continue;
}
if (id != 0) {
unsigned char packet[6];
const std::uint16_t header = 873;
std::memcpy(packet, &header, sizeof(header));
std::memcpy(packet + 2, &id, sizeof(id));
this->m_context->connection.Send(sizeof(packet), packet);
this->m_requests.push_back({id, timeGetTime()});
}
return;
}
}