rodecomp/Source/Network/Connection/Connection.cpp
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.

Previous head: 35d2a8cb36
Payload SHA256: 592f016d2730c5593bb653aa054c1e5f76a6df72c8f5a09e66f74876e2e33dee
2026-10-25 07:42:41 +00:00

303 lines
7.7 KiB
C++

#include "Client/Application/ErrorDialog.h"
#include "Network/Connection/Connection.h"
#include "Network/Connection/ConnectionRuntime.h"
#include "Network/Packets/PacketLengths.h"
#include <algorithm>
#include <cstdlib>
#include <cstring>
#include <windows.h>
#include <timeapi.h>
#include <string>
// OFFSET: 0x00C7C110
// FUNCTION: fn_20382
CConnection::CConnection(ConnectionContext& context) : m_socket(INVALID_SOCKET), m_deferred(0), m_sendDeadline(0), m_context(&context) {
this->m_input.Reset(0xA000);
this->m_output.Reset(0xA000);
this->m_pending.Reset(0xA000);
}
// OFFSET: 0x00C7C280
// FUNCTION: fn_20384
// OFFSET: 0x00C7C2F0
// FUNCTION: fn_20385
CConnection::~CConnection() = default;
// OFFSET: 0x00C7C1C0
// FUNCTION: fn_20383
CRagConnection::CRagConnection(ConnectionContext& context) : CConnection(context), unknown_006C(0) {
}
// OFFSET: 0x00C7C370
// FUNCTION: fn_20386
CRagConnection::~CRagConnection() = default;
// OFFSET: 0x00C7C4D0
// FUNCTION: fn_20389
bool CConnection::Connect(const ConnectionEndpoint& endpoint) {
this->m_deferred = 0;
while (this->m_pending.Available() != 0) {
const int bytes = this->m_pending.Available();
this->m_output.Append(bytes, this->m_pending.Data());
this->m_pending.Consume(bytes);
this->Flush();
}
this->m_input.Reset(0xA000);
this->m_output.Reset(0xA000);
this->m_pending.Reset(0xA000);
this->m_socket = socket(AF_INET, SOCK_STREAM, 0);
if (this->m_socket == INVALID_SOCKET) {
return false;
}
const int noDelay = 1;
setsockopt(this->m_socket, IPPROTO_TCP, TCP_NODELAY, reinterpret_cast<const char*>(&noDelay), sizeof(noDelay));
u_long nonblocking = 1;
if (ioctlsocket(this->m_socket, FIONBIO, &nonblocking) == SOCKET_ERROR) {
ShowErrorDialog(this->m_context->renderSystem, "Failed to setup select mode", 0);
return false;
}
std::memset(&this->m_address, 0, sizeof(this->m_address));
std::string address = endpoint.address;
const std::string overrideAddress = endpoint.overrideAddress;
const std::size_t colon = overrideAddress.rfind(':');
if (!overrideAddress.empty() && colon != std::string::npos) {
const std::string host = overrideAddress.substr(0, colon);
if (hostent* resolved = gethostbyname(host.c_str())) {
in_addr resolvedAddress;
std::memcpy(&resolvedAddress, resolved->h_addr_list[0], sizeof(resolvedAddress));
address = inet_ntoa(resolvedAddress);
}
}
this->m_address.sin_addr.s_addr = inet_addr(address.c_str());
this->m_address.sin_family = AF_INET;
int port = endpoint.port;
if (!overrideAddress.empty() && colon != std::string::npos) {
port = std::atoi(overrideAddress.c_str() + colon + 1);
}
this->m_address.sin_port = htons(static_cast<u_short>(port));
ConnectionAddressCache& cache = this->m_context->addressCache;
if (cache.session != this->m_context->session || cache.address == 0) {
cache.address = this->m_address.sin_addr.s_addr;
cache.session = this->m_context->session;
}
this->m_address.sin_addr.s_addr = cache.address;
if (connect(this->m_socket, reinterpret_cast<const sockaddr*>(&this->m_address), sizeof(this->m_address)) != SOCKET_ERROR ||
WSAGetLastError() == WSAEWOULDBLOCK) {
this->m_status = 0;
return true;
}
this->Close();
return false;
}
// OFFSET: 0x00C7C830
// FUNCTION: fn_20390
void CConnection::Close() {
if (this->m_socket != INVALID_SOCKET) {
closesocket(this->m_socket);
this->m_socket = INVALID_SOCKET;
this->m_output.Reset(0xA000);
this->m_pending.Reset(0xA000);
}
this->m_status = 0;
this->m_context->options.Set(5, 0, 0);
}
// OFFSET: 0x00C7CA40
// FUNCTION: fn_20397
bool CConnection::Receive() {
for (;;) {
fd_set readable;
FD_ZERO(&readable);
FD_SET(this->m_socket, &readable);
timeval timeout{};
if (select(0, &readable, nullptr, nullptr, &timeout) <= 0) {
return true;
}
char data[2048];
const int bytes = g_connectionReceive(this->m_socket, data, sizeof(data), 0);
if (bytes == SOCKET_ERROR) {
const int error = WSAGetLastError();
if (error == WSAEWOULDBLOCK || error == WSAENOTCONN) {
continue;
}
} else if (bytes > 0) {
this->m_input.Append(bytes, data);
continue;
}
this->Close();
return false;
}
}
// OFFSET: 0x00C7CB30
// FUNCTION: fn_20398
bool CConnection::Flush() {
while (this->m_sendDeadline < timeGetTime()) {
if (this->m_output.Available() == 0) {
return true;
}
fd_set writable;
FD_ZERO(&writable);
FD_SET(this->m_socket, &writable);
timeval timeout{};
const int ready = select(0, nullptr, &writable, nullptr, &timeout);
if (ready != SOCKET_ERROR) {
if (ready <= 0) {
return true;
}
const int sent = g_connectionSend(this->m_socket, this->m_output.Data(), this->m_output.Available(), 0);
if (sent != SOCKET_ERROR) {
this->m_output.Consume(sent);
} else {
const int error = WSAGetLastError();
if (error != WSAEWOULDBLOCK && error != WSAENOTCONN) {
this->Close();
return false;
}
}
}
}
return true;
}
// OFFSET: 0x00C7CC30
// FUNCTION: fn_20399
bool CConnection::Update() {
return this->m_socket == INVALID_SOCKET || (this->Receive() && this->Flush());
}
// OFFSET: 0x00C7CC60
// FUNCTION: fn_20400
void CConnection::UpdateStatus() {
if (this->m_socket != INVALID_SOCKET) {
this->m_status = !this->Receive() || !this->Flush();
}
}
// OFFSET: 0x00C7CA10
// FUNCTION: fn_20394
int CConnection::Status() const {
return this->m_status;
}
// OFFSET: 0x00C7CE30
// FUNCTION: fn_20405
void CConnection::Send(int bytes, const void* data) {
timeGetTime();
if (this->m_socket == INVALID_SOCKET) {
return;
}
this->m_output.Append(bytes, data);
this->Flush();
}
// OFFSET: 0x00C7CC90
// FUNCTION: fn_20401
int CConnection::Read(void* output, int bytes, unsigned char exact) {
if (exact != 0) {
return this->m_input.Read(bytes, output) ? bytes : 0;
}
const int available = std::min(bytes, this->m_input.Available());
this->m_input.Read(available, output);
return available;
}
// OFFSET: 0x00C7CCE0
// FUNCTION: fn_20402
bool CConnection::ReadPacket(void* output, unsigned short* bytes, const PacketLengths& lengths) {
unsigned short id;
if (!this->m_input.Peek(2, &id)) {
return false;
}
unsigned short size;
if (lengths.Lookup(id).kind == 1) {
size = static_cast<unsigned short>(lengths.FixedLength(id));
} else {
unsigned header;
if (!this->m_input.Peek(4, &header)) {
return false;
}
size = static_cast<unsigned short>(header >> 16);
}
if (!this->m_input.Read(size, output)) {
return false;
}
if (bytes) {
*bytes = size;
}
return true;
}
// OFFSET: 0x00C7CEC0
// FUNCTION: fn_20406
void CConnection::Prepend(int bytes, const void* data) {
this->m_input.Prepend(bytes, data);
}
// OFFSET: 0x00C7CDB0
// FUNCTION: fn_20403
void CConnection::ResetDeferred() {
this->m_pending.Reset(0xA000);
}
// OFFSET: 0x00C7CDC0
// FUNCTION: fn_20404
void CConnection::ResetBuffers() {
this->m_input.Reset(0xA000);
this->m_output.Reset(0xA000);
this->m_pending.Reset(0xA000);
}
// OFFSET: 0x00C7CED0
// FUNCTION: fn_20407
void CConnection::SetDeferred(unsigned char value) {
this->m_deferred = value;
if (value != 0) {
return;
}
while (this->m_pending.Available() != 0) {
const int bytes = this->m_pending.Available();
this->m_output.Append(bytes, this->m_pending.Data());
this->m_pending.Consume(bytes);
this->Flush();
}
}
// OFFSET: 0x00C7D7D0
// FUNCTION: fn_20409
CRagConnection& GetRagConnection(ConnectionContext& context) {
// STATIC: 0x016FDC98
// GLOBAL: gl_24490
static CRagConnection connection(context);
return connection;
}