Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.
Previous head: 35d2a8cb36
Payload SHA256: 592f016d2730c5593bb653aa054c1e5f76a6df72c8f5a09e66f74876e2e33dee
136 lines
3.4 KiB
C++
136 lines
3.4 KiB
C++
#include "Client/Application/ErrorDialog.h"
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#include "Resource/Bitmap/BitmapResource.h"
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#include "Resource/Models/ModelResource.h"
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#include "Resource/ResourceByteReader.h"
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#include <cstring>
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// OFFSET: 0x00751ED0
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// FUNCTION: fn_07953
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C3dModelResV2::C3dModelResV2(ModelResourceContext& context) : C3dModelRes(context), framesPerSecond(0.0f), animationLength(0) {
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}
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// OFFSET: 0x00752190
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// FUNCTION: fn_07955
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C3dModelResV2::~C3dModelResV2() = default;
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// OFFSET: 0x00751ED0
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// FUNCTION: fn_07953
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C3dModelResV2* C3dModelResV2::Create() {
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return new C3dModelResV2(*this->m_context);
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}
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// OFFSET: 0x00751F70
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// FUNCTION: fn_07954
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bool C3dModelResV2::Load(const char* name) {
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auto& file = this->m_context->file;
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if (!file.Open(name)) {
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file.Close();
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return false;
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}
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ResourceByteReader input{static_cast<const unsigned char*>(file.Data()), static_cast<unsigned>(file.Size())};
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char magic[5]{};
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input.Read(magic, 4);
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if (std::strcmp(magic, "GRSM") != 0) {
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constexpr char message[] = "\xB8\xF0\xB5\xA8\xC6\xC4\xC0\xCF\xC0\xCC \xBE\xC6\xB4\xD5\xB4\xCF\xB4\xD9. \xC7\xFC\xBD\xC4\xC0\xBB "
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"\xB4\xD9\xBD\xC3\xC7\xD1\xB9\xF8 \xC8\xAE\xC0\xCE\xC7\xD8\xC1\xD6\xBC\xBC\xBF\xE4.";
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ShowErrorDialog(this->m_context->renderSystem, message, 0);
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file.Close();
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return false;
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}
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unsigned char major = 0;
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unsigned char minor = 0;
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input.Read(&major, 1);
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this->major = major;
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input.Read(&minor, 1);
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if (minor >= 1 && minor <= 3) {
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this->ReadVersion(input, minor);
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}
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file.Close();
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this->sourceName = name;
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file.Close();
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return true;
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}
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// OFFSET: 0x00759ED0
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// FUNCTION: fn_08020
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// OFFSET: 0x0075AB20
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// FUNCTION: fn_08021
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// OFFSET: 0x0075B8E0
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// FUNCTION: fn_08022
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void C3dModelResV2::ReadVersion(ResourceByteReader& input, unsigned minor) {
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input.Read(&this->animationLength, 4);
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input.Read(&this->shade, 4);
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input.Read(&this->alpha, 1);
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input.Read(&this->framesPerSecond, 4);
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std::vector<std::string> textureNames;
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int textureCount = 0;
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input.Read(&textureCount, 4);
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if (minor < 3) {
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for (int index = 0; index < textureCount; ++index) {
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unsigned bytes = 0;
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input.Read(&bytes, 4);
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char name[40]{};
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input.Read(name, bytes);
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textureNames.emplace_back(name);
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}
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} else {
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for (int index = 0; index < textureCount; ++index) {
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unsigned bytes = 0;
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input.Read(&bytes, 4);
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char name[40]{};
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input.Read(name, bytes);
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this->rootNames.emplace_back(name);
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}
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}
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if (minor < 3) {
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int rootCount = 0;
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input.Read(&rootCount, 4);
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for (int index = 0; index < rootCount; ++index) {
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unsigned bytes = 0;
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input.Read(&bytes, 4);
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char name[40]{};
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input.Read(name, bytes);
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this->rootNames.emplace_back(name);
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}
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}
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int nodeCount = 0;
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input.Read(&nodeCount, 4);
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for (int index = 0; index < nodeCount; ++index) {
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this->ReadNode(input, minor, textureNames);
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}
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for (ModelNode* node : this->nodes) {
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if (!node->parentName.empty()) {
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ModelNode* parent = this->FindNode(node->parentName.c_str());
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if (parent) {
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node->parent = parent;
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parent->children.push_back(node);
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}
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}
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}
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int volumeCount = 0;
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input.Read(&volumeCount, 4);
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for (int index = 0; index < volumeCount; ++index) {
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auto* volume = new ModelVolume;
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std::memset(volume, 0, 132);
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input.Read(volume, sizeof(ModelVolume));
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this->volumes.push_back(volume);
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}
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}
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