rodecomp/Source/UI/Buttons/UIJobSlotButton.cpp
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.

Previous head: 35d2a8cb36
Payload SHA256: 592f016d2730c5593bb653aa054c1e5f76a6df72c8f5a09e66f74876e2e33dee
2026-10-25 07:42:41 +00:00

35 lines
1 KiB
C++

#include "UI/Buttons/UIJobSlotButton.h"
// OFFSET: 0x007BAD70
UIJobSlotButton::UIJobSlotButton(UIWindowContext& windows, UIButtonContext& controls) : UIBitmapButton(windows, controls), selected(0) {
}
// OFFSET: 0x007BB6B0
// FUNCTION: fn_09284
UIJobSlotButton::~UIJobSlotButton() = default;
// OFFSET: 0x007BFC70
// FUNCTION: fn_09307
void UIJobSlotButton::Slot31(int x, int y) {
this->UIButton::Slot31(x, y);
this->SetSelected(this->selected == 0);
}
// OFFSET: 0x007C1C50
// FUNCTION: fn_09318
void UIJobSlotButton::SetSelected(unsigned char value) {
this->selected = value;
this->geometry.unknown_0030 = 0;
if (value == 1) {
this->SetBitmap(this->selectedImage.c_str(), 0, 0);
this->SetBitmap(this->selectedImage.c_str(), 1, 0);
this->SetBitmap(this->unselectedImage.c_str(), 2, 0);
} else {
this->SetBitmap(this->unselectedImage.c_str(), 0, 0);
this->SetBitmap(this->unselectedImage.c_str(), 1, 0);
this->SetBitmap(this->selectedImage.c_str(), 2, 0);
}
this->Invalidate();
}