rodecomp/Source/UI/Text/UITransBalloonText.cpp
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.

Previous head: 35d2a8cb36
Payload SHA256: 592f016d2730c5593bb653aa054c1e5f76a6df72c8f5a09e66f74876e2e33dee
2026-10-25 07:42:41 +00:00

128 lines
3.6 KiB
C++

#include "Render/DeviceContext/DeviceContext.h"
#include "Render/Text/TextContext.h"
#include "UI/Text/ColoredText.h"
#include "UI/Text/UITransBalloonText.h"
#include "UI/Window/WindowBorder.h"
#include <cstring>
namespace {
int Family(unsigned mode) {
switch (mode) {
case 1:
return 21;
case 2:
return 20;
case 3:
return 22;
case 4:
return 23;
case 5:
return 24;
case 6:
return 25;
case 7:
return 26;
case 8:
return 27;
case 9:
return 28;
default:
return 0;
}
}
}
// OFFSET: 0x00850810
UITransBalloonText::UITransBalloonText(UIWindowContext& windows, BalloonTextContext& text) : UIBalloonText(windows, text), m_borderColor(6052956) {
}
// OFFSET: 0x00853210
// FUNCTION: fn_10735
UITransBalloonText::~UITransBalloonText() = default;
// OFFSET: 0x008632D0
// FUNCTION: fn_10907
void UITransBalloonText::Resize(int width, int height) {
this->UIWindow::Resize(width, height);
this->m_rectangle.width = this->geometry.width;
this->m_rectangle.height = this->geometry.height;
}
// OFFSET: 0x0085AA10
// FUNCTION: fn_10781
void UITransBalloonText::Move(int x, int y) {
this->UIWindow::Move(x, y);
this->m_rectangle.x = this->geometry.x;
this->m_rectangle.y = this->geometry.y;
}
// OFFSET: 0x00858F00
// FUNCTION: fn_10770
bool UITransBalloonText::Slot07(void* output) {
std::memcpy(output, &this->m_rectangle, sizeof(this->m_rectangle));
return true;
}
// OFFSET: 0x0085AFB0
// FUNCTION: fn_10790
void UITransBalloonText::Slot15(int, int) {
this->m_rectangle = {this->geometry.x, this->geometry.y, this->geometry.width, this->geometry.height, 0, 1711276032u, 0};
this->m_fontMode = 0;
}
void UITransBalloonText::SetColors(std::uint32_t text, std::uint32_t outline) {
this->m_textColor = text;
this->m_outlineColor = outline;
}
// OFFSET: 0x008697E0
// FUNCTION: fn_10970
void UITransBalloonText::SetBackground(std::uint32_t color) {
this->m_rectangle.color = color;
}
// OFFSET: 0x0085E080
// FUNCTION: fn_10823
void UITransBalloonText::Paint() {
if (this->m_lines.empty()) {
return;
}
if (this->geometry.surface) {
this->geometry.surface->Fill(nullptr, 0xFFFF00FFu);
}
DrawRoundedBorder(*this, 0, 0, this->geometry.width, this->geometry.height, this->m_borderColor);
const int family = Family(this->m_fontMode);
const int height = this->m_fontMode == 0 ? this->m_fontHeight : 12;
int y = 4;
for (std::size_t index = 0; index < this->m_lines.size(); ++index) {
const std::string& line = this->m_lines[index];
std::uint32_t color = index < this->m_lineColors.size() && this->m_lineColors[index] != 0 ? this->m_lineColors[index] : this->m_textColor;
if (this->m_richText != 0) {
DrawColoredText(
*this, this->m_textContext->fonts, this->m_textContext->locale, this->m_textContext->codePage, 6, y, line.c_str(), 0, color, family, height, true
);
} else {
TextContext context(*this->geometry.surface, this->m_textContext->fonts, this->m_textContext->locale);
context.SetFont(family, height, 0, 0);
context.SetColor(this->m_outlineColor);
context.Draw(7, (y + 1), line.c_str(), static_cast<int>(line.size()));
context.SetColor(color);
context.Draw(6, y, line.c_str(), static_cast<int>(line.size()));
}
int lineHeight = 0;
if (!line.empty()) {
TextContext context(*this->geometry.surface, this->m_textContext->fonts, this->m_textContext->locale);
context.SetFont(0, this->m_fontHeight, 0, 0);
lineHeight = context.Measure(line.c_str(), static_cast<int>(line.size())).cy;
}
y = (y + (lineHeight + 4));
}
}