Ragnarok Online reconstruction through Clank Together https://clank.rodecomp.online/
  • C++ 97.8%
  • C 1.8%
  • POV-Ray SDL 0.2%
  • CMake 0.1%
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ragnarok-clanker a65a4a693c Decompile 31 functions in Source/UI/Quest/UIRecommendedQuestInfo.cpp, Source/UI/Quest/UIRecommendedQuestInfo.h, ...
Batch #3139 by eAthena: 31 byte-identical, 0 confirmed by peer review.

- fn_16347 RecommendedQuestInfo::CUIQuestInfo::Paint: byte-identical
- fn_16348 RecommendedQuestInfo::CUIQuestInfo::Slot16: byte-identical
- fn_16371 EncryptedName<6,-2256042663>::Text: byte-identical
- fn_16372 EncryptedName<6,-345941617>::Text: byte-identical
- fn_16373 EncryptedName<6,-637700863>::Text: byte-identical
- fn_16374 EncryptedName<6,3816779081>::Text: byte-identical
- fn_16375 EncryptedName<6,2373426571>::Text: byte-identical
- fn_16376 EncryptedName<44,-145500701>::Text: byte-identical
- fn_16377 EncryptedName<44,-3067397675>::Text: byte-identical
- fn_16378 EncryptedName<45,-1920094293>::Text: byte-identical
- fn_16379 EncryptedName<45,-776212621>::Text: byte-identical
- fn_16380 EncryptedName<45,-840734273>::Text: byte-identical
- fn_16381 EncryptedName<45,691239909>::Text: byte-identical
- fn_16382 EncryptedName<45,2940555023>::Text: byte-identical
- fn_16383 EncryptedName<45,2943309277>::Text: byte-identical
- fn_16384 EncryptedName<46,528735647>::Text: byte-identical
- fn_16385 EncryptedName<46,625053621>::Text: byte-identical
- fn_16386 EncryptedName<47,-1681274473>::Text: byte-identical
- fn_16387 EncryptedName<47,-305036319>::Text: byte-identical
- fn_16388 EncryptedName<47,-3189681897>::Text: byte-identical
- fn_16389 EncryptedName<47,4191418673>::Text: byte-identical
- fn_16390 EncryptedName<47,4048905011>::Text: byte-identical
- fn_16391 EncryptedName<47,793368363>::Text: byte-identical
- fn_16392 EncryptedName<47,2602538455>::Text: byte-identical
- fn_16393 EncryptedName<48,366074831>::Text: byte-identical
- fn_16394 EncryptedName<48,1968651585>::Text: byte-identical
- fn_16395 EncryptedName<48,738045265>::Text: byte-identical
- fn_16396 EncryptedName<49,559250749>::Text: byte-identical
- fn_16397 EncryptedName<50,-1519035521>::Text: byte-identical
- fn_16398 EncryptedName<51,-1617713881>::Text: byte-identical
- fn_16399 EncryptedName<52,-1582858407>::Text: byte-identical

Merged automatically: every function is byte-identical to the original.
Adds to the build: Source/UI/Quest/UIRecommendedQuestInfo.cpp, Source/UI/Quest/UIRenewQuestUI.cpp
2026-10-29 20:35:09 +00:00
data Decompile 31 functions in Source/UI/Quest/UIRecommendedQuestInfo.cpp, Source/UI/Quest/UIRecommendedQuestInfo.h, ... 2026-10-29 20:35:09 +00:00
scripts/workspace Remove configure-clangd.ps1 2026-10-27 14:44:36 +00:00
Source Decompile 31 functions in Source/UI/Quest/UIRecommendedQuestInfo.cpp, Source/UI/Quest/UIRecommendedQuestInfo.h, ... 2026-10-29 20:35:09 +00:00
ThirdParty Enforce LF text checkouts across platforms 2026-10-25 21:09:55 +01:00
.clang-format Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
.clangd Configure clangd for the native Windows x86 toolchain 2026-10-25 09:13:18 +01:00
.gitattributes Enforce LF text checkouts across platforms 2026-10-25 21:09:55 +01:00
.gitignore Initial rodecomp source snapshot 2026-10-24 00:35:19 +00:00
AGENTS.md Move project config to data/ and configure-clangd.ps1 to scripts/ 2026-10-27 14:43:03 +00:00
CMakeLists.txt Register recovered Replay source in existing UI build target 2026-10-27 10:04:22 +00:00
CODING_RULES.md 📚 docs(coding-rules): added rule prohibiting #pragma optimize overrides 2026-10-27 17:25:29 +01:00
README.md Move project config to data/ and configure-clangd.ps1 to scripts/ 2026-10-27 14:43:03 +00:00

Clank Together

This tree is coordinated with Clank Together. Functions and data carry stable symbol IDs instead of addresses (// FUNCTION: fn_01234, // GLOBAL: gl_00042); the coordinator's symbol database holds their addresses in every client build, so a new client version needs new addresses, not a retagged tree. data/decomp.json and data/compile.json pin the VS compiler and the exact command line of every source. See AGENTS.md for how to contribute.