rodecomp/Source/Contents/World/WorldModelView.cpp
ragnarok-clanker e168b4e4a6 Restore translation-unit ownership and publish verified source corrections
Owner-authorized source migration: 31 helper-only translation units were merged into their callers or existing inline headers; both build manifests updated. Includes the preserved source payload, Lua configuration matching wowdecomp, and exact malloca expansion without diagnostic pragmas.

449 native units compiled locally and 449 staged units compiled by the pinned server toolchain. No previously byte-matched function regressed. Compiler mapping diagnostics remain recorded as needs_cleanup, not accepted or peer-confirmed. Existing independent review records are preserved. README.md is intentionally unchanged.
2026-10-25 15:42:21 +00:00

161 lines
4.9 KiB
C++

#include "Contents/Ground/GroundGeometry.h"
#include "Contents/Ground/GroundRendering.h"
#include "Contents/Models/ModelActor.h"
#include "Contents/World/WorldModelView.h"
#include "Contents/World/WorldSpatialTree.h"
#include <cmath>
namespace {
// INLINED
float Absolute(float value) {
return std::fabs(value);
}
// INLINED
void IncludeRectangle(const int* rectangle, int* output) {
if (output[0] > rectangle[0]) {
output[0] = rectangle[0];
}
if (output[2] < rectangle[2]) {
output[2] = rectangle[2];
}
if (output[1] > rectangle[1]) {
output[1] = rectangle[1];
}
if (output[3] < rectangle[3]) {
output[3] = rectangle[3];
}
}
}
// OFFSET: 0x00ADB730
// FUNCTION: fn_17921
int ModelViewPlanes::ClassifyAxisAligned(const WorldSpatialTree& bounds) const {
bool clipped = false;
for (unsigned plane = 0; plane < 6; ++plane) {
const float* normal = this->normals[plane];
const float radius = (Absolute(normal[0] * bounds.halfSize[0]) + Absolute(normal[1] * bounds.halfSize[1])) + Absolute(normal[2] * bounds.halfSize[2]);
const float distance = ((normal[0] * bounds.center[0] + normal[1] * bounds.center[1]) + normal[2] * bounds.center[2]) + this->planes[plane][3];
if (!(distance > radius)) {
const float negative = -radius;
if (!(distance > negative)) {
return 0;
}
clipped = true;
}
}
return clipped ? 2 : 1;
}
// OFFSET: 0x00ADB7F0
// FUNCTION: fn_17922
int ModelViewPlanes::ClassifyOriented(const OrientedBounds& bounds) const {
bool clipped = false;
for (unsigned plane = 0; plane < 6; ++plane) {
const float* normal = this->normals[plane];
const float second = Absolute(((normal[0] * bounds.axes[1][0] + normal[1] * bounds.axes[1][1]) + normal[2] * bounds.axes[1][2]) * bounds.halfSize[1]);
const float first = Absolute(((normal[0] * bounds.axes[0][0] + normal[1] * bounds.axes[0][1]) + normal[2] * bounds.axes[0][2]) * bounds.halfSize[0]);
const float third = Absolute(((normal[0] * bounds.axes[2][0] + normal[1] * bounds.axes[2][1]) + normal[2] * bounds.axes[2][2]) * bounds.halfSize[2]);
const float radius = (second + first) + third;
const float distance = ((normal[0] * bounds.center[0] + normal[1] * bounds.center[1]) + normal[2] * bounds.center[2]) + this->planes[plane][3];
if (!(distance > radius)) {
const float negative = -radius;
if (!(distance > negative)) {
return 0;
}
clipped = true;
}
}
return clipped ? 2 : 1;
}
// INLINED
int ClassifyModelView(const OrientedBounds& bounds, const ModelViewPlanes& planes) {
bool clipped = false;
for (unsigned plane = 0; plane < 6; ++plane) {
const float x = planes.planes[plane][0];
const float y = planes.normals[plane][1];
const float z = planes.normals[plane][2];
const float second = Absolute(((bounds.axes[1][0] * x + bounds.axes[1][1] * y) + bounds.axes[1][2] * z) * bounds.halfSize[1]);
const float first = Absolute(((bounds.axes[0][0] * x + bounds.axes[0][1] * y) + bounds.axes[0][2] * z) * bounds.halfSize[0]);
const float third = Absolute(((bounds.axes[2][0] * x + bounds.axes[2][1] * y) + bounds.axes[2][2] * z) * bounds.halfSize[2]);
const float radius = (second + first) + third;
const float distance =
((bounds.center[0] * x + bounds.center[1] * planes.planes[plane][1]) + bounds.center[2] * planes.planes[plane][2]) + planes.planes[plane][3];
if (!(distance > radius)) {
const float negative = -radius;
if (!(distance > negative)) {
return 0;
}
clipped = true;
}
}
return clipped ? 2 : 1;
}
// INLINED
void DrawWorldModelLeaves(
std::list<WorldSpatialTree*>& clipped, std::list<WorldSpatialTree*>& inside, const ModelViewPlanes& planes, const float* matrix, unsigned frame, int updates,
GroundGeometry& ground, ModelRenderContext& models, GroundLightingContext& lighting, int* visibleRectangle
) {
visibleRectangle[0] = visibleRectangle[1] = 999;
visibleRectangle[2] = visibleRectangle[3] = 0;
for (WorldSpatialTree* node : clipped) {
for (C3dActor* model : node->objects) {
if (model->renderFrame == frame) {
continue;
}
const int visibility = ClassifyModelView(model->oriented, planes);
if (updates > 0) {
model->Update();
}
if (visibility == 1 || visibility == 2) {
model->Draw(matrix, visibility == 2, models);
}
model->renderFrame = frame;
}
ground.DrawLit(matrix, node->groundCells, true, lighting);
IncludeRectangle(node->groundCells, visibleRectangle);
}
for (WorldSpatialTree* node : inside) {
for (C3dActor* model : node->objects) {
if (updates > 0) {
model->Update();
}
if (model->renderFrame != frame) {
model->Draw(matrix, false, models);
model->renderFrame = frame;
}
}
ground.DrawLit(matrix, node->groundCells, false, lighting);
IncludeRectangle(node->groundCells, visibleRectangle);
}
}