rodecomp/Source/Client/Mode/CGameMode.h
ragnarok-clanker b5682471b4 Decompile 3 functions in Source/Client/Mode/GameModeNames.cpp, Source/Client/Mode/CGameMode.h, ...
Batch #2125 by ragnarok-clanker: 3 byte-identical, 0 confirmed by peer review.

- fn_21267 CSession::Text8104: byte-identical
- fn_21268 CSession::Text80EC: byte-identical
- fn_17813 MonsterJobColor: byte-identical

Merged automatically: every function is byte-identical to the original.
Adds to the build: Source/Client/Mode/GameModeNames.cpp
2026-10-29 12:17:07 +00:00

62 lines
2.3 KiB
C++

#ifndef RAGNAROK_SOURCE_CLIENT_MODE_CGAMEMODE_H
#define RAGNAROK_SOURCE_CLIENT_MODE_CGAMEMODE_H
#include "Client/Mode/CMode.h"
#include "Client/Mode/ModeDragState.h"
#include "Contents/ActorNameCard.h"
#include <cstddef>
#include <cstdint>
#include <map>
#include <string>
#include <vector>
class CView;
class CCorpse;
struct ActorNameAllPacket;
struct CWorld;
class CGameMode : public CMode {
public:
/* 0058 */ unsigned char unknown_0058[0x10];
/* 0068 */ char mapName[16];
/* 0078 */ unsigned char unknown_0078[0x54];
/* 00CC */ CWorld* scene;
/* 00D0 */ CView* camera;
/* 00D4 */ unsigned char unknown_00D4[0x8C];
/* 0160 */ CActorNameCardHolder nameCard;
/* 0194 */ unsigned char unknown_0194[0x18];
/* 01AC */ std::map<std::uint32_t, std::uint32_t> unknown_01AC;
/* 01B4 */ unsigned char unknown_01B4[0x100];
/* 02B4 */ UIWindow* itemWindow;
/* 02B8 */ unsigned char unknown_02B8[0x50];
/* 0308 */ ModeDragState drag;
/* 03C8 */ unsigned char unknown_03C8[0x2A8];
std::string MapName();
void WorldCell(float x, float z, int& column, int& row) const;
void SubcellPosition(int column, int row, int subColumn, int subRow, float& x, float& z) const;
void PlayerCell(int* column, int* row) const;
bool CanFindPath(int sx, int sy, int cellX, int cellY, int dx, int dy);
void ReceiveActorNameAll(const ActorNameAllPacket* packet);
void NotifyItemBounds();
CCorpse* SpawnCorpse(float x, float y, float z, const char* action, const char* sprite, int animation, int motion, float angle);
std::uint32_t FindUnknown01AC(std::uint32_t key);
std::string ActorName(std::uint32_t id);
std::uint32_t ActorNameColor(int job, std::uint32_t aid);
const CActorNameCard& LookupNameCard(std::uint32_t id);
const char* DragItemName();
bool AppendGuildEmblem(std::vector<char>& output, std::vector<std::string>& names, int guildId, int unused);
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(offsetof(CGameMode, mapName) == 0x68);
static_assert(offsetof(CGameMode, unknown_01AC) == 0x1AC);
static_assert(offsetof(CGameMode, scene) == 0xCC);
static_assert(offsetof(CGameMode, camera) == 0xD0);
static_assert(offsetof(CGameMode, nameCard) == 0x160);
static_assert(offsetof(CGameMode, drag) == 0x308);
static_assert(sizeof(CGameMode) == 0x670);
#endif
#endif