rodecomp/Source/Contents/Actors/Npc.h
ragnarok-clanker e91dea0947 Decompile 10 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/GameActor.h, ...
Batch #2152 by ragnarok-clanker: 10 byte-identical, 0 confirmed by peer review.

- fn_03067 CGameActor::Slot19: byte-identical
- fn_03066 CGameActor::Slot20: byte-identical
- fn_03063 CGameActor::Slot26: byte-identical
- fn_03064 CGameActor::Slot27: byte-identical
- fn_03056 CGameActor::Slot31: byte-identical
- fn_03055 CGameActor::Slot34: byte-identical
- fn_03069 CNpc::Slot22: byte-identical
- fn_03065 CNpc::Slot25: byte-identical
- fn_03058 CNpc::Slot30: byte-identical
- fn_03070 CCharacterNpc::Slot21: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-10-29 14:39:30 +00:00

88 lines
2.6 KiB
C++

#ifndef RAGNAROK_SOURCE_CONTENTS_ACTORS_NPC_H
#define RAGNAROK_SOURCE_CONTENTS_ACTORS_NPC_H
#include "Contents/Actors/GameActor.h"
#include <cstddef>
#include <cstdint>
class UIWindow;
class CNpc : public CGameActor {
public:
~CNpc() override;
bool OnProcess() override;
void SendMsg(
CGameObject* sender, int message, int a, int b, int c, int d, int e, int f, int g, int h, int i, int j, int k, int l, int m
) override;
void Render(int argument) override;
void Slot22(int value) override;
void Slot25(int value) override;
void Slot30() override;
/* 0410 */ unsigned char unknown_0410[0x1C];
/* 042C */ UIWindow* unknown_042C;
/* 0430 */ UIWindow* unknown_0430;
/* 0434 */ CGameObject* unknown_0434;
/* 0438 */ std::uint16_t unknown_0438;
/* 043A */ std::uint16_t unknown_043A;
/* 043C */ int unknown_043C;
};
class CCharacterNpc : public CNpc {
public:
~CCharacterNpc() override;
void SendMsg(
CGameObject* sender, int message, int a, int b, int c, int d, int e, int f, int g, int h, int i, int j, int k, int l, int m
) override;
void Render(int argument) override;
void Slot21(int value) override;
/* 0440 */ CGameObject* unknown_0440;
};
class CHalluNPC : public CNpc {
public:
~CHalluNPC() override;
bool OnProcess() override;
void SendMsg(
CGameObject* sender, int message, int a, int b, int c, int d, int e, int f, int g, int h, int i, int j, int k, int l, int m
) override;
void Render(int argument) override;
/* 0440 */ float unknown_0440;
/* 0444 */ int unknown_0444;
/* 0448 */ int unknown_0448;
/* 044C */ int unknown_044C;
/* 0450 */ int unknown_0450;
/* 0454 */ int unknown_0454;
};
class CHalluPlant : public CNpc {
public:
~CHalluPlant() override;
bool OnProcess() override;
void SendMsg(
CGameObject* sender, int message, int a, int b, int c, int d, int e, int f, int g, int h, int i, int j, int k, int l, int m
) override;
void Render(int argument) override;
/* 0440 */ std::uint32_t unknown_0440;
/* 0444 */ int unknown_0444;
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(CNpc) == 0x440);
static_assert(sizeof(CCharacterNpc) == 0x448);
static_assert(sizeof(CHalluNPC) == 0x458);
static_assert(sizeof(CHalluPlant) == 0x448);
static_assert(offsetof(CNpc, unknown_042C) == 0x42C);
static_assert(offsetof(CNpc, unknown_0434) == 0x434);
static_assert(offsetof(CNpc, unknown_0438) == 0x438);
static_assert(offsetof(CCharacterNpc, unknown_0440) == 0x440);
static_assert(offsetof(CHalluNPC, unknown_0444) == 0x444);
static_assert(offsetof(CHalluNPC, unknown_0454) == 0x454);
static_assert(offsetof(CHalluPlant, unknown_0440) == 0x440);
#endif
#endif