Batch #2534 by meitogi: 0 byte-identical, 4 confirmed by peer review. - fn_08337 CEfstAction_UNLIMIT::Slot00: logic confirmed by peer review - fn_08372 CSkillAction_ABC_CHASING_BREAK::Slot11: logic confirmed by peer review - fn_08377 CSkillAction_ABC_CHASING_SHOT::Slot11: logic confirmed by peer review - fn_03082 EffectResourceSwitcher::RetireEffects: logic confirmed by peer review Reviewed-by: ragnarok-clanker
101 lines
2.9 KiB
C++
101 lines
2.9 KiB
C++
#ifndef RAGNAROK_SOURCE_CONTENTS_EFFECTS_EFFECT_H
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#define RAGNAROK_SOURCE_CONTENTS_EFFECTS_EFFECT_H
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#include <cstddef>
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#include <cstdint>
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#include <list>
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#include <string>
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#include <vector>
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struct vector3d;
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struct EffectEvent {
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/* 0000 */ int kind;
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/* 0004 */ int frame;
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/* 0008 */ int argument;
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/* 000C */ std::string text;
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};
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class CEffect {
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public:
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explicit CEffect(int id);
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virtual void Slot00(int argument);
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virtual void Slot01();
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virtual void Slot02();
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virtual void Slot03() {}
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virtual void Slot04();
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virtual void Close();
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virtual bool Slot06();
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virtual void Slot07();
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virtual void Slot08(int argument1, int argument2, int argument3);
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virtual void Slot09(int) {}
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virtual void Slot10(int argument);
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virtual void Slot11(std::string name);
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virtual void Slot12();
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virtual void Slot13(int argument);
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virtual void Slot14(int argument);
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virtual void Slot15(int argument);
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virtual void Slot16(int) {}
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virtual void Slot17(float argument);
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virtual void Slot18(int argument);
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virtual void Slot19(int argument);
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virtual void Slot20(int argument);
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virtual void Slot21(int argument);
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virtual void Slot22(float argument);
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virtual void Slot23(int argument);
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virtual void Slot24(int argument1, int argument2, int argument3, int argument4, int argument5);
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virtual vector3d Slot25();
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virtual void Slot26(int argument);
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virtual void Slot27(int argument);
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virtual int Slot28();
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virtual void Slot29(int id);
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virtual ~CEffect();
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virtual void Slot31() {}
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virtual void Slot32();
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virtual bool Slot33();
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void AddEvent(int kind, const char* text, int frame, int argument);
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void SetActor(std::uint32_t aid);
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void SetSourceActor(std::uint32_t aid);
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void SetEventFrame(int kind, int frame);
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bool RetireIfInactive();
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void UpdateVisibility();
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/* 0004 */ int id;
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/* 0008 */ float position[3];
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/* 0014 */ float sourcePosition[3];
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/* 0020 */ std::uint32_t actor;
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/* 0024 */ std::uint32_t sourceActor;
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/* 0028 */ int frame;
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/* 002C */ int unknown_002C;
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/* 0030 */ int unknown_0030;
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/* 0034 */ unsigned char outsideRange;
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/* 0035 */ unsigned char unknown_0035[3];
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/* 0038 */ int range;
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/* 003C */ unsigned char unknown_003C[12];
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/* 0048 */ int unknown_0048;
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/* 004C */ unsigned char unknown_004C[100];
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/* 00B0 */ int unknown_00B0;
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/* 00B4 */ std::vector<EffectEvent> events;
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/* 00C0 */ unsigned char retained;
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/* 00C1 */ unsigned char unknown_00C1;
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/* 00C2 */ unsigned char forceRender;
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/* 00C3 */ unsigned char unknown_00C3;
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/* 00C4 */ int unknown_00C4;
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/* 00C8 */ unsigned char unknown_00C8;
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/* 00C9 */ unsigned char unknown_00C9[3];
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};
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struct EffectRetirement {
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std::list<CEffect*>& effects;
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void Clear();
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};
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(sizeof(EffectEvent) == 36);
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static_assert(offsetof(EffectEvent, text) == 0xC);
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static_assert(sizeof(CEffect) == 204);
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static_assert(offsetof(CEffect, events) == 0xB4);
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static_assert(offsetof(CEffect, unknown_00C8) == 0xC8);
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#endif
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#endif
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