Batch #2137 by ragnarok-clanker: 0 byte-identical, 4 confirmed by peer review. - fn_19923 CEffectPrim::RenderTeiRect: logic confirmed by peer review - fn_19924 CEffectPrim::RenderTeiRect: logic confirmed by peer review - fn_19925 CEffectPrim::RenderTeiRect: logic confirmed by peer review - fn_19933 TransformVert: logic confirmed by peer review Reviewed-by: ragnarok-clanker
29 lines
1.3 KiB
C
29 lines
1.3 KiB
C
#ifndef RAGNAROK_SOURCE_CONTENTS_EFFECTS_EFFECTPRIMITIVEMOTION_H
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#define RAGNAROK_SOURCE_CONTENTS_EFFECTS_EFFECTPRIMITIVEMOTION_H
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#include "Contents/Ground/TerrainHeight.h"
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struct EffectPrimitiveState;
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struct RenderVertex;
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struct matrix;
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struct vector3d;
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struct RenderObjectState;
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struct EffectMotionContext {
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const RenderObjectState& parentRender;
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const float& cameraPitch;
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const float& cameraYaw;
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const TerrainHeight& ground;
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};
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bool MoveEffectPrimitive(EffectPrimitiveState& particle, RenderObjectState& render, EffectMotionContext& context);
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bool Prim3DCasting4(EffectPrimitiveState& particle, RenderObjectState& render, EffectMotionContext& context);
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bool Prim3DCasting5(EffectPrimitiveState& particle, RenderObjectState& render, EffectMotionContext& context);
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bool Prim3DCylinder(EffectPrimitiveState& particle, RenderObjectState& render, EffectMotionContext& context);
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bool Prim3DCylinderHalf(EffectPrimitiveState& particle, RenderObjectState& render, EffectMotionContext& context);
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void AdvanceEffectPrimitive(EffectPrimitiveState& particle, RenderObjectState& render, EffectMotionContext& context);
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bool UpdateEffectPrimitive15(EffectPrimitiveState& particle, RenderObjectState& render, EffectMotionContext& context, int updateTick);
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RenderVertex TransformVert(const matrix& view, const vector3d& position);
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#endif
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