rodecomp/Source/Contents/Effects/PartyEffect.cpp

62 lines
1.9 KiB
C++

#include "Contents/Effects/RagEffect.h"
#include "Contents/Effects/EffectActor.h"
#include "Contents/Effects/EffectPrim.h"
#include "Contents/Effects/PartyEffect.h"
#include "Contents/Ground/TerrainHeight.h"
#include "Render/Textures/TextureCache.h"
#include <limits>
// OFFSET: 0x00C2CF20
// FUNCTION: fn_20088
bool UpdatePartyEffect(
CRagEffect& self, ResourceMgr& resources, std::list<CRenderObject*>& worldObjects, TextureCache& textures, const TerrainHeight& ground,
int updateTick
) {
RagEffectState& effect = self.state;
RenderObjectState& render = self.render;
if (!effect.parent) {
return false;
}
if (updateTick == 0) {
return true;
}
if (updateTick > 0 && (effect.parent->render.unknown_00EC & 0xFFu) == 1) {
effect.parent->render.flags = 0;
effect.parent->render.unknown_00EC &= 0xFFFFFF00u;
}
const RenderObjectState& actor = effect.parent->render;
render.position.x = actor.position.x;
render.position.y = actor.position.y;
render.position.z = actor.position.z;
if (effect.stateCnt == 9998) {
effect.stateCnt = 0;
}
if (effect.stateCnt == 0) {
CEffectPrim* particle = CreateEffectParticle(self, render, 15, 0, 0, 0, worldObjects);
effect.unknown_11C84 = &particle->state;
EffectPrimitiveState& state = *effect.unknown_11C84;
state.duration = 9999;
state.longitude = 0;
state.roll = 90.0f;
state.widthSize = 4.0f;
state.heightSize = 4.0f;
state.red = 50;
state.blue = 253;
state.green = 50;
const auto bytes = state.totalTexture >> 30 != 0 ? std::numeric_limits<std::size_t>::max() : static_cast<std::size_t>(4u * state.totalTexture);
state.textures = static_cast<CTexture**>(::operator new(bytes));
state.textures[0] = textures.Load("effect\\party.tga", 0, false, true, false);
}
render.position.y = ground.Height(render.position.x, render.position.z) - 2.0f;
++effect.stateCnt;
return effect.stateCnt < effect.duration;
}