rodecomp/Source/Contents/Effects/PartyMemberEffects.cpp
ragnarok-clanker f8ee6dec15 Decompile 3 functions in Source/Contents/Effects/PartyMemberEffects.cpp, Source/Contents/Effects/EffectPrimitiveMotion.cpp, ...
Batch #2131 by ragnarok-clanker: 0 byte-identical, 3 confirmed by peer review.

- fn_19841 CEffectPrim::PrimTanji2: logic confirmed by peer review
- fn_19786 CEffectPrim::Prim3DTextureNoMaster: logic confirmed by peer review
- fn_21069 EffectActor::LaunchEffect: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
2026-10-29 12:59:44 +00:00

115 lines
2.9 KiB
C++

#include "Contents/Effects/RagEffect.h"
#include "Contents/Effects/EffectActor.h"
#include "Contents/Effects/PartyMemberEffects.h"
#include "Client/Application/LaunchInfo.h"
#include "Client/Mode/CGameMode.h"
#include "Client/Mode/ModeMgr.h"
#include "Client/Session.h"
#include "Contents/World/World.h"
#include "Script/LuaScript.h"
#include "Utility/Math/AffineMatrix.h"
#include <cstring>
namespace {
struct CRollingCutterRagEffect : CRagEffect {
CRollingCutterRagEffect() : duration(60), elapsed(0) {
}
/* 11CA8 */ int duration;
/* 11CAC */ int elapsed;
};
struct CWhirlwindEffect : CRagEffect {
CWhirlwindEffect() : duration(250), first(0), second(0) {
}
/* 11CA8 */ int duration;
/* 11CAC */ int unknown_11CAC;
/* 11CB0 */ int first;
/* 11CB4 */ int second;
};
void RecordLaunch(int effectId) {
std::uint32_t recent[8];
recent[0] = effectId;
std::memcpy(recent + 1, g_launchInfo, sizeof(recent) - sizeof(recent[0]));
std::memcpy(g_launchInfo, recent, sizeof(recent));
}
}
// OFFSET: 0x00CADD60
// FUNCTION: fn_21069
CRagEffect* EffectActor::LaunchEffect(int effectId, vector3d deltaPos, float rotation) {
CRagEffect* effect;
if (effectId == 127) {
this->state.unknown_0140 = 1;
RecordLaunch(effectId);
effect = new CRagEffect();
} else {
if (effectId < 0 || effectId > 60000) {
return nullptr;
}
RecordLaunch(effectId);
if (effectId == 837) {
effect = new CRollingCutterRagEffect();
} else if (effectId == 2444) {
effect = new CWhirlwindEffect();
} else {
effect = new CRagEffect();
}
}
if (!effect) {
return nullptr;
}
bool force = false;
g_session.m_hotkeyScript->Call("IsForceRenderEffect", "d>b", effectId, &force);
effect->state.forceRender = force;
const int degrees = static_cast<int>(rotation);
const float sine = ClientSine(degrees);
const float cosine = ClientCosine(degrees);
const float x = deltaPos.x * cosine - deltaPos.z * sine;
const float z = deltaPos.z * cosine + deltaPos.x * sine;
deltaPos.x = x;
deltaPos.z = z;
if (effectId == 166 && this->render.unknown_00A8 == 0) {
return nullptr;
}
if (!this) {
return nullptr;
}
effect->Init(this, effectId, deltaPos);
static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->objects.push_back(effect);
this->state.effects.push_back(&effect->state);
return effect;
}
// INLINED
bool PartyMemberEffects::Enabled() const {
const auto* mode = this->activeMode;
return mode && (mode->playerOption48 != 0 || mode->playerOption54 != 0);
}
// INLINED
void PartyMemberEffects::EnsurePartyEffect(std::uint32_t accountId) {
PartyEffectMode& mode = *this->activeMode;
for (EffectActor* actor : mode.actors) {
if (actor->render.accountId == accountId) {
if (!actor->state.Attachments().HasId(160)) {
actor->LaunchEffect(160, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
}
return;
}
}
}