Batch #3174 by eAthena: 1 byte-identical, 0 confirmed by peer review. - fn_21083 EffectActor::ResetEffectState: byte-identical Merged automatically: every function is byte-identical to the original. Adds to the build: Source/Contents/Actors/MousePointer.cpp
8 lines
154 B
C++
8 lines
154 B
C++
#include "Contents/Actors/MousePointer.h"
|
|
|
|
#include "Resource/Sprites/ActionResource.h"
|
|
|
|
#include <windows.h>
|
|
#include <timeapi.h>
|
|
|
|
// OFFSET: 0x00CAFD30
|