Batch #10238 by ragnarok-clanker: forced by an admin (0 lower score(s), 15 changed function(s)); checked with 383 compiled unit(s), including every includer of Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectLists.h, Source/Render/DX9/RenderSystemDX9.h, Source/Render/DX9/RendererDX9.h, Source/Render/Renderer.h, Source/Render/DX9/RendererFrameDX9.h. Deletes: Source/Render/DX9/RendererFrameDX9.h
34 lines
1 KiB
C++
34 lines
1 KiB
C++
#include "Contents/Effects/EffectLists.h"
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#include "Render/DX9/DeviceOwnerDX9.h"
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#include "Render/DX9/RendererDX9.h"
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#include "Render/Primitives/LightmappedPrimitive.h"
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#include "Render/Primitives/RenderCommandPool.h"
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#include "Render/Primitives/RenderPrimitivePool.h"
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#include "Render/Primitives/RenderQueues.h"
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#include "Render/Primitives/RenderVertexPool.h"
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#include "Render/DX9/RendererDX9Operations.h"
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// OFFSET: 0x0055A360
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// FUNCTION: fn_02079
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void CRenderer::ClearFrame() {
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g_effectMgr->ClearRetired();
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this->queues.Clear();
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this->commands.Rewind();
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this->primitives.Rewind();
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this->lightmapped.Rewind();
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this->vertices.Rewind();
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}
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// OFFSET: 0x00565970
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// FUNCTION: fn_02222
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bool CRendererDX9::Draw() {
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this->device->Begin(&this->m_context->system);
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auto& context = this->TextureContext();
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this->Operations(context).DrawQueues(
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this->queues, this->m_context->options, this->m_context->multitexture, this->twoPass, this->fog, this->viewport.aspect, this->m_context->fog
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);
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this->ClearFrame();
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this->device->End();
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return true;
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}
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