rodecomp/Source/Render/DX9/RendererFrameDX9.cpp
ragnarok-clanker a9fa933652 Maintenance: [forced, user-approved] R5: remove the null EffectRetirement reference (GameMode.cpp:2776, last nullptr-reference argume
Batch #10238 by ragnarok-clanker: forced by an admin (0 lower score(s), 15 changed function(s)); checked with 383 compiled unit(s), including every includer of Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectLists.h, Source/Render/DX9/RenderSystemDX9.h, Source/Render/DX9/RendererDX9.h, Source/Render/Renderer.h, Source/Render/DX9/RendererFrameDX9.h.
Deletes: Source/Render/DX9/RendererFrameDX9.h
2026-11-03 10:56:12 +00:00

34 lines
1 KiB
C++

#include "Contents/Effects/EffectLists.h"
#include "Render/DX9/DeviceOwnerDX9.h"
#include "Render/DX9/RendererDX9.h"
#include "Render/Primitives/LightmappedPrimitive.h"
#include "Render/Primitives/RenderCommandPool.h"
#include "Render/Primitives/RenderPrimitivePool.h"
#include "Render/Primitives/RenderQueues.h"
#include "Render/Primitives/RenderVertexPool.h"
#include "Render/DX9/RendererDX9Operations.h"
// OFFSET: 0x0055A360
// FUNCTION: fn_02079
void CRenderer::ClearFrame() {
g_effectMgr->ClearRetired();
this->queues.Clear();
this->commands.Rewind();
this->primitives.Rewind();
this->lightmapped.Rewind();
this->vertices.Rewind();
}
// OFFSET: 0x00565970
// FUNCTION: fn_02222
bool CRendererDX9::Draw() {
this->device->Begin(&this->m_context->system);
auto& context = this->TextureContext();
this->Operations(context).DrawQueues(
this->queues, this->m_context->options, this->m_context->multitexture, this->twoPass, this->fog, this->viewport.aspect, this->m_context->fog
);
this->ClearFrame();
this->device->End();
return true;
}