Batch #3822 by OvoKore: 1 byte-identical, 0 confirmed by peer review. - fn_19011 CEmitterEffect::Close: byte-identical Merged automatically: every function is byte-identical to the original.
245 lines
8 KiB
C++
245 lines
8 KiB
C++
#include "Contents/Effects/EmitterEffect.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Contents/Camera/Camera.h"
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#include "Contents/Effects/Particle.h"
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#include "Utility/Math/AffineMatrix.h"
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#include <cstring>
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CParticle* sub_B82F50(const vector3d* position, int flags);
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void sub_B82FD0(CParticle* particle);
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// OFFSET: 0x00B4FAF0
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// FUNCTION: fn_19008
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CEmitterEffect::CEmitterEffect()
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: CEffect(974), velocityMin{-2.0f, 2.0f, -2.0f}, velocityMax{2.0f, -1.0f, 2.0f}, acceleration{0.7f, -2.0f, 1.0f}, spread{-1.0f, 2.0f, -1.0f},
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emitCarry(0.0f), timeScale(1.0f / 60.0f), scaleMin(3.0f), scaleMax(8.0f), lifeMin(5.0f), lifeMax(10.0f), rateMin(20.0f), rateMax(100.0f),
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width(1.0f), height(1.0f), red(255), green(255), blue(255), alpha(255), texture("smoke2.bmp"), sourceBlend(5), destinationBlend(2), count(40),
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particleSpeed(1.0f), depth(1), billboard(0), rotation{}, fixedAlpha(0), particles(), pool(), duration(-1) {
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}
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// OFFSET: 0x00B4FD90
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// FUNCTION: fn_19009
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CEmitterEffect::~CEmitterEffect() {
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}
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// OFFSET: 0x00B50010
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// FUNCTION: fn_19011
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void CEmitterEffect::Close() {
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for (std::vector<CParticle*>::iterator it = this->particles.begin(); it != this->particles.end(); ++it) {
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sub_B82FD0(*it);
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}
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this->particles.clear();
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this->pool.Clear();
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}
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// OFFSET: 0x00B50050
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// OFFSET: 0x00B500E0
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// FUNCTION: fn_19013
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void CEmitterEffect::InitParticle(CParticle* particle) {
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particle->position.x = this->position[0];
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particle->position.y = this->position[1];
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particle->position.z = this->position[2];
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particle->SetTexture(this->texture.c_str());
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particle->life = RandomRange(this->lifeMin, this->lifeMax);
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particle->scale = RandomRange(this->scaleMin, this->scaleMax);
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particle->unknown_0030.x = RandomRange(this->velocityMin.x, this->velocityMax.x);
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particle->unknown_0030.y = RandomRange(this->velocityMin.y, this->velocityMax.y);
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particle->unknown_0030.z = RandomRange(this->velocityMin.z, this->velocityMax.z);
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const float x = RandomRange(-this->spread.x, this->spread.x);
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const float y = RandomRange(-this->spread.y, this->spread.y) - 10.0f;
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const float z = RandomRange(-this->spread.z, this->spread.z);
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particle->unknown_00D0 = 0.0f + x;
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particle->unknown_00D4 = 0.0f + y;
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particle->alpha = 0;
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particle->unknown_00D8 = 0.0f + z;
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particle->unknown_00E8 = 0;
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if (this->sourceBlend != -1) {
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particle->sourceBlend = this->sourceBlend;
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}
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if (this->destinationBlend != -1) {
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particle->destinationBlend = this->destinationBlend;
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}
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}
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// OFFSET: 0x00B502B0
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// FUNCTION: fn_19014
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void CEmitterEffect::Slot07() {
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if (this->fixedAlpha == 1 && this->rateMin == 0.0f && this->rateMax == 0.0f) {
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this->pool.ActivateAll();
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}
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for (CParticle* particle : this->particles) {
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this->InitParticle(particle);
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if (this->pool.IsActive(particle) == true &&
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(particle->life == 0.0f || particle->life * 60.0f > static_cast<float>(particle->unknown_00E8) || this->fixedAlpha == 1)) {
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particle->alpha = this->alpha;
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}
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}
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}
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// OFFSET: 0x00B50370
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// FUNCTION: fn_19015
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bool CEmitterEffect::Slot06() {
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if (this->duration > 0 && this->duration < this->frame) {
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return false;
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}
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return this->ActorExists();
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}
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// OFFSET: 0x00B50390
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// FUNCTION: fn_19016
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void CEmitterEffect::Slot03() {
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if (!this->unknown_00C1) {
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const float rate = static_cast<float>(static_cast<int>(RandomRange(this->rateMin, this->rateMax))) * this->timeScale;
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int spawn = static_cast<int>(rate);
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float carry = rate - static_cast<float>(spawn) + this->emitCarry;
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this->emitCarry = carry;
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if (carry > 1.0f) {
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const int whole = static_cast<int>(carry);
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spawn += whole;
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this->emitCarry = carry - static_cast<float>(whole);
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}
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for (; spawn > 0; --spawn) {
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CParticle* particle = this->pool.Acquire();
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if (particle) {
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this->InitParticle(particle);
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if (this->fixedAlpha == 1) {
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particle->alpha = this->alpha;
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}
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}
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}
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}
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for (CParticle* particle : this->particles) {
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this->UpdateParticle(particle);
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}
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}
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// OFFSET: 0x00B507E0
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// FUNCTION: fn_19017
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void CEmitterEffect::Slot04() {
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for (CParticle* particle : this->particles) {
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if (particle) {
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ParticleQuad quad;
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quad.billboard = this->billboard;
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quad.top = 0.0f;
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quad.bottom = 1.0f;
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quad.left = 0.0f;
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quad.right = 1.0f;
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quad.unused = false;
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quad.depth = this->depth;
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particle->Render(quad);
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}
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}
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}
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// OFFSET: 0x00B508B0
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// FUNCTION: fn_19018
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void CEmitterEffect::UpdateParticle(CParticle* particle) {
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particle->position.x = this->position[0];
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particle->position.y = this->position[1];
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particle->position.z = this->position[2];
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if (this->pool.IsActive(particle) == true) {
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const int age = particle->unknown_00E8;
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if (particle->life != 0.0f && !(particle->life * 60.0f > static_cast<float>(age)) && (!this->fixedAlpha || this->unknown_00C1)) {
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this->pool.Release(particle);
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} else {
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particle->SetColor(static_cast<short>(this->red), static_cast<short>(this->green), static_cast<short>(this->blue));
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if (!this->fixedAlpha) {
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const float fade = this->timeScale * 255.0f;
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const float value = static_cast<float>(particle->alpha);
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if (60.0f > particle->life * 60.0f - static_cast<float>(age)) {
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const int faded = static_cast<int>(value - fade);
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particle->alpha = faded < 0 ? 0 : faded;
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} else {
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const int raised = static_cast<int>(fade + value);
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particle->alpha = raised > 255 ? 255 : raised;
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}
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}
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const float step = this->timeScale;
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const float speed = particle->unknown_00C0;
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particle->unknown_00D4 += particle->unknown_0030.y * speed * step;
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particle->unknown_00D8 += particle->unknown_0030.z * speed * step;
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particle->unknown_00D0 += particle->unknown_0030.x * speed * step;
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particle->position.y += particle->unknown_00D4;
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particle->position.z += particle->unknown_00D8;
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particle->position.x += particle->unknown_00D0;
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particle->unknown_0030.x += step * this->acceleration.x;
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particle->unknown_0030.y += step * this->acceleration.y;
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particle->unknown_0030.z += step * this->acceleration.z;
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if (this->billboard == 1) {
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matrix transform;
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transform.SetScale(particle->scale * this->width, particle->scale * this->height, 1.0f);
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transform.AppendXRotation(GetRadian(static_cast<int>(this->rotation[0])));
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transform.AppendYRotation(GetRadian(static_cast<int>(this->rotation[1])));
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transform.AppendZRotation(GetRadian(static_cast<int>(this->rotation[2])));
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transform.AppendTranslate(&particle->position.x);
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particle->transform = transform;
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} else {
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matrix rotation;
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std::memcpy(rotation.values, g_identityMatrix, sizeof(rotation.values));
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const CView* view = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera;
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rotation.MakeXRotation(view->camera.pitch / 180.0f * 3.141592f);
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matrix scale;
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std::memcpy(scale.values, g_identityMatrix, sizeof(scale.values));
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scale.SetScale(particle->scale * this->width, particle->scale * this->height, 1.0f);
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matrix result;
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result.Compose(scale, rotation);
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particle->transform = result;
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}
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}
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}
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++particle->unknown_00E8;
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}
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// OFFSET: 0x00B50C60
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// FUNCTION: fn_19019
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void CEmitterEffect::SetCount(int value) {
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if (this->count != value) {
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this->count = value;
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this->Close();
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this->Slot01();
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}
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}
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// OFFSET: 0x00B50C90
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// FUNCTION: fn_19020
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void CEmitterEffect::SetParticleSpeed(float value) {
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if (this->particleSpeed != value) {
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this->particleSpeed = value;
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for (CParticle* particle : this->particles) {
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particle->unknown_00C0 = this->particleSpeed;
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}
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}
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}
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// OFFSET: 0x00B50CE0
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// FUNCTION: fn_19021
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void CEmitterEffect::Slot02() {
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if (this->InRange() == true) {
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this->outsideRange = 0;
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this->unknown_00C1 = 0;
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return;
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}
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this->unknown_00C1 = 1;
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if (this->pool.active == 0) {
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this->outsideRange = 1;
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}
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}
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