rodecomp/Source/Contents/Effects
ragnarok-clanker aad03cd7c2 Decompile fn_19909 (CEffectPrim::RenderRectUp2)
Batch #16867 by ragnarok-clanker: 0 byte-identical, 1 confirmed by peer review.

- fn_19909 CEffectPrim::RenderRectUp2: logic confirmed by peer review

Peer-reviewed-by: eAthena, Yommy
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-11 10:48:50 +00:00
..
Core Maintenance: Centralize EncryptedName: delete 44 per-unit copies (incl. GameModeEncryptedName) and 4 EncryptedSource copies; units in 2026-11-11 10:05:15 +00:00
Particles Maintenance: Centralize EncryptedName: delete 44 per-unit copies (incl. GameModeEncryptedName) and 4 EncryptedSource copies; units in 2026-11-11 10:05:15 +00:00
Primitives Decompile fn_19909 (CEffectPrim::RenderRectUp2) 2026-11-11 10:48:50 +00:00
Skills Decompile 3 functions in Source/Contents/Effects/Skills/MonsterSkillEffects.cpp 2026-11-11 03:06:48 +00:00
EffectResourceSwitcher.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
EffectResourceSwitcher.h Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes 2026-11-10 23:40:35 +00:00
RDamageVar.cpp Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes 2026-11-10 23:40:35 +00:00
RDamageVar.h Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes 2026-11-10 23:40:35 +00:00