rodecomp/Source/Contents/Effects/PartyEffect.h
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
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C++

#ifndef RAGNAROK_SOURCE_CONTENTS_EFFECTS_PARTYEFFECT_H
#define RAGNAROK_SOURCE_CONTENTS_EFFECTS_PARTYEFFECT_H
#include <list>
struct RagEffectState;
struct RenderObjectState;
struct EffectParticle;
struct JobNames;
struct TerrainHeight;
class ResourceMgr;
class TextureCache;
class CRenderObject;
bool UpdatePartyEffect(
RagEffectState& effect, RenderObjectState& render, ResourceMgr& resources, JobNames& names, std::list<CRenderObject*>& worldObjects, TextureCache& textures,
const TerrainHeight& ground, int updateTick
);
#endif