rodecomp/Source/Contents/Ground/GroundWaterState.cpp
ragnarok-clanker e168b4e4a6 Restore translation-unit ownership and publish verified source corrections
Owner-authorized source migration: 31 helper-only translation units were merged into their callers or existing inline headers; both build manifests updated. Includes the preserved source payload, Lua configuration matching wowdecomp, and exact malloca expansion without diagnostic pragmas.

449 native units compiled locally and 449 staged units compiled by the pinned server toolchain. No previously byte-matched function regressed. Compiler mapping diagnostics remain recorded as needs_cleanup, not accepted or peer-confirmed. Existing independent review records are preserved. README.md is intentionally unchanged.
2026-10-25 15:42:21 +00:00

93 lines
3.3 KiB
C++

#include "Contents/Ground/GroundWaterState.h"
#include "Render/Textures/TextureCache.h"
#include "Resource/World/GroundResource.h"
#include "Utility/Math/ScalarConversion.h"
#include <algorithm>
#include <cstdio>
// INLINED
GroundWaterState::GroundWaterState() : level(0.0f), animation(3), pitch(50), phase(2), type(0), height(1.0f), columns(1), rows(1), partitioned(false) {
}
// OFFSET: 0x00AC3320
// FUNCTION: fn_17600
void GroundWaterState::Set(float newLevel, int newType, int newAnimation, int newPitch, int newPhase, float newHeight) {
this->animation = newAnimation;
this->pitch = newPitch;
this->level = newLevel;
this->height = newHeight;
this->phase = newPhase % 360;
this->type = newType;
}
// OFFSET: 0x00AC30D0
// FUNCTION: fn_17599
bool GroundWaterState::Import(const CGndRes& resource, TextureCache& textures) {
if (resource.major == 1 && resource.minor >= 8) {
this->columns = resource.waterWidth;
this->rows = resource.waterHeight;
this->levels = resource.waterHeights;
this->surfaces.resize(resource.water.size());
for (std::size_t index = 0; index < resource.water.size(); ++index) {
const GroundWaterParameters& parameters = resource.water[index].parameters;
this->surfaces[index] = {parameters.level, parameters.type, parameters.height, parameters.speed, parameters.pitch, parameters.animation, 0, 0.0f,
nullptr};
}
this->animation = resource.waterDefault.animation;
this->pitch = TruncateToInt(resource.waterDefault.pitch);
this->phase = TruncateToInt(resource.waterDefault.speed) % 360;
this->type = resource.waterDefault.type;
this->height = resource.waterDefault.height;
} else {
this->surfaces.push_back(
{this->level, this->type, this->height, static_cast<float>(this->phase), static_cast<float>(this->pitch), this->animation, 0, 0.0f, nullptr}
);
this->levels.push_back(this->level);
}
this->Update(textures);
this->partitioned = this->levels.size() > 1;
return this->partitioned;
}
// OFFSET: 0x00AC1390
// FUNCTION: fn_17580
float GroundWaterState::Level(int width, int height, int column, int row) const {
const int cellWidth = width / this->columns;
const int cellHeight = height / this->rows;
const int x = std::min(column / cellWidth, this->columns - 1);
const int z = std::min(row / cellHeight, this->rows - 1);
const unsigned index = static_cast<unsigned>(x) + static_cast<unsigned>(z) * static_cast<unsigned>(this->columns);
return index < this->levels.size() ? this->levels[index] : 0.0f;
}
// OFFSET: 0x00AC1430
// FUNCTION: fn_17581
void GroundWaterState::Update(TextureCache& textures) {
// STATIC: 0x01159248
constexpr char format[] = "\xBF\xF6\xC5\xCD\\water%d%02d.jpg";
char name[32]{};
for (GroundWaterSurface& surface : this->surfaces) {
++surface.frame;
const int end = surface.animation * 32;
if (end <= surface.frame) {
surface.frame = 0;
}
const int image = (surface.frame / surface.animation) % 32;
_snprintf_s(name, sizeof(name), _TRUNCATE, format, surface.type, image);
surface.texture = textures.Load(name, 0, false, true, false);
const float phase = surface.speed + surface.phase;
surface.phase = phase;
if (phase > 180.0f) {
surface.phase = phase - 360.0f;
}
}
}