rodecomp/Source/Contents/Hotkeys/EmotionHotkeys.cpp
ragnarok-clanker e168b4e4a6 Restore translation-unit ownership and publish verified source corrections
Owner-authorized source migration: 31 helper-only translation units were merged into their callers or existing inline headers; both build manifests updated. Includes the preserved source payload, Lua configuration matching wowdecomp, and exact malloca expansion without diagnostic pragmas.

449 native units compiled locally and 449 staged units compiled by the pinned server toolchain. No previously byte-matched function regressed. Compiler mapping diagnostics remain recorded as needs_cleanup, not accepted or peer-confirmed. Existing independent review records are preserved. README.md is intentionally unchanged.
2026-10-25 15:42:21 +00:00

97 lines
2.5 KiB
C++

#include "Contents/Hotkeys/EmotionHotkeys.h"
#include "Contents/MessageTable.h"
#include "File/File.h"
#include "File/ShortcutFilename.h"
#include "Network/TextEncoding.h"
#include "Script/LuaInstance.h"
#include <direct.h>
#include <io.h>
// OFFSET: 0x005BC230
// FUNCTION: fn_03463
void EmotionHotkeys::Load(Json::Value& data) {
Json::Value values = data["EmotionHotkey"];
this->saved.clear();
this->saved.resize(10);
for (Json::UInt i = 0; i < values.size(); ++i) {
this->current[i] = FromUtf8(values[i].asString(), g_textCodePage);
this->saved[i] = FromUtf8(values[i].asString(), g_textCodePage);
}
}
// OFFSET: 0x00E24D10
// FUNCTION: fn_23900
bool EmotionHotkeys::HasChanges() const {
if (!this->saved.empty()) {
for (unsigned i = 0; i < 10; ++i) {
if (this->saved[i] != this->current[i]) {
return true;
}
}
return false;
}
return true;
}
// OFFSET: 0x00E48460
// FUNCTION: fn_24220
void EmotionHotkeys::Save(std::uint32_t accountId, CRenderSystemBase* renderSystem) const {
if (this->current.empty()) {
return;
}
std::string output = "tbl = \r\n{\r\n";
for (const std::string& entry : this->current) {
output += "\t[=[";
output += entry;
output += "]=],\r\n";
}
output += "}\r\n";
const char* directory = "savedata\\shortcutlist";
if (_access_s(directory, 0) != 0) {
_mkdir(directory);
}
CFile file;
const std::string path = std::string(directory) + "\\" + ShortcutFilename(accountId) + ".lua";
if (file.OpenWrite(path.c_str(), renderSystem)) {
file.Write(output.data(), static_cast<std::uint32_t>(output.size()));
file.Close();
}
}
// OFFSET: 0x00E3D4D0
// FUNCTION: fn_24191
bool EmotionHotkeys::LoadDefaults(std::uint32_t accountId, bool languagePrefix, int serviceType, std::uint16_t language) {
this->current.clear();
for (int id : {544, 545, 546, 547, 549, 550, 551, 552, 553, 554}) {
this->current.emplace_back(LookupMessage(id, languagePrefix, serviceType, language));
}
CLuaInstance script;
const std::string path = "savedata\\shortcutlist\\" + ShortcutFilename(accountId) + ".lua";
if (!script.LoadFile(path, false) || script.ReadStrings(this->current, "tbl") != 0) {
return false;
}
return this->current.size() == 10;
}
// INLINED
void EmotionHotkeys::Export(Json::Value& data) const {
Json::Value values;
for (unsigned index = 0; index < 10; ++index) {
values.append(ToUtf8(this->current[index], g_textCodePage));
}
data["EmotionHotkey"] = values;
}