rodecomp/Source/Contents/Models/ModelNode.cpp
ragnarok-clanker e168b4e4a6 Restore translation-unit ownership and publish verified source corrections
Owner-authorized source migration: 31 helper-only translation units were merged into their callers or existing inline headers; both build manifests updated. Includes the preserved source payload, Lua configuration matching wowdecomp, and exact malloca expansion without diagnostic pragmas.

449 native units compiled locally and 449 staged units compiled by the pinned server toolchain. No previously byte-matched function regressed. Compiler mapping diagnostics remain recorded as needs_cleanup, not accepted or peer-confirmed. Existing independent review records are preserved. README.md is intentionally unchanged.
2026-10-25 15:42:21 +00:00

155 lines
4.6 KiB
C++

#include "Contents/Models/ModelNode.h"
#include "Utility/Math/ScalarConversion.h"
#include <cstring>
// OFFSET: 0x00AB5CE0
// FUNCTION: fn_17464
C3dNode::C3dNode() : model(nullptr), parent(nullptr), mesh(nullptr), alpha(1.0f), unknown_0088(0) {
}
// OFFSET: 0x00AB66A0
// FUNCTION: fn_17471
C3dNode::~C3dNode() {
for (C3dNode* child : this->children) {
delete child;
}
}
// OFFSET: 0x00AB5DE0
// FUNCTION: fn_17465
C3dNodeV1::C3dNodeV1() = default;
// OFFSET: 0x00AB6BA0
C3dNodeV1::~C3dNodeV1() = default;
// OFFSET: 0x00AB5EA0
// FUNCTION: fn_17466
C3dNodeV2::C3dNodeV2() = default;
// OFFSET: 0x00AB6C50
C3dNodeV2::~C3dNodeV2() = default;
// FUNCTION: fn_17481
void C3dNode::Initialize(const ModelNode&) {
}
// FUNCTION: fn_17506
void C3dNode::Animate(double) {
}
// OFFSET: 0x00AB7050
// FUNCTION: fn_17482
void C3dNodeV1::Initialize(const ModelNode& resource) {
this->name = resource.name;
this->mesh = resource.mesh.get();
this->textures = resource.textures;
this->alpha = static_cast<float>(resource.alpha) / 255.0f;
if (this->scaleKeys.empty()) {
this->scaleKeys.push_back({0, {resource.scale[0], resource.scale[1], resource.scale[2]}, {0, 0, 0, 1}});
}
this->rotationKeys = resource.rotationKeys;
if (this->rotationKeys.empty()) {
const float halfAngle = resource.angle * 0.5f;
const float sine = ClientSin(halfAngle);
this->rotationKeys.push_back({0, {sine * resource.axis[0], sine * resource.axis[1], sine * resource.axis[2], ClientCos(halfAngle)}});
}
this->positionKeys = resource.legacyPositionKeys;
if (this->positionKeys.empty()) {
this->positionKeys.push_back({0, {resource.position[0], resource.position[1], resource.position[2]}});
}
for (const ModelNode* resourceChild : resource.children) {
auto* child = new C3dNodeV1;
this->children.push_back(child);
child->model = this->model;
child->parent = this;
child->Initialize(*resourceChild);
}
this->faceState.resize(this->mesh->faces.size());
this->faceValues.resize(this->mesh->faces.size() * 9u);
}
// OFFSET: 0x00AB73F0
// FUNCTION: fn_17484
void C3dNodeV2::Initialize(const ModelNode& resource) {
this->name = resource.name;
this->mesh = resource.mesh.get();
std::memcpy(this->resourceTransform.values, resource.transform, sizeof(resource.transform));
if (this->parent) {
const AffineMatrix world = this->resourceTransform;
const AffineMatrix parentWorld = static_cast<C3dNodeV2*>(this->parent)->resourceTransform;
AffineMatrix inverse;
inverse.Inverse(parentWorld);
this->localTransform.Compose(world, inverse);
} else {
this->localTransform = this->resourceTransform;
}
this->scaleKeys = resource.scaleKeys;
this->rotationKeys = resource.rotationKeys;
this->positionKeys = resource.positionKeys;
this->textureKeys = resource.textureKeys;
for (const ModelNode* resourceChild : resource.children) {
auto* child = new C3dNodeV2;
child->parent = this;
child->model = this->model;
child->Initialize(*resourceChild);
this->children.push_back(child);
}
this->alpha = static_cast<float>(resource.alpha) * 0.00390625f;
this->textures.insert(this->textures.end(), resource.textures.begin(), resource.textures.end());
this->alpha = static_cast<float>(resource.alpha) / 255.0f;
this->faceState.resize(this->mesh->faces.size());
this->faceValues.resize(this->mesh->faces.size() * 9u);
}
// OFFSET: 0x00AB9120
// FUNCTION: fn_17507
void C3dNodeV1::Animate(double frame) {
const int selected = TruncateToInt(frame);
AffineMatrix position;
AffineMatrix scale;
AffineMatrix rotation;
position.Identity();
scale.Identity();
rotation.Identity();
SampleLegacyPosition(this->positionKeys, selected, position);
SampleLegacyRotation(this->rotationKeys, selected, rotation);
SampleLegacyScale(this->scaleKeys, selected, scale);
AffineMatrix combined;
combined.Compose(scale, rotation);
this->transform.Compose(combined, position);
for (C3dNode* child : this->children) {
child->Animate(frame);
}
}
// OFFSET: 0x00AB9210
// FUNCTION: fn_17508
void C3dNodeV2::Animate(double frame) {
this->transform.Identity();
const float selected = static_cast<float>(frame);
SampleModelScale(this->scaleKeys, selected, this->transform);
SampleModelRotation(this->rotationKeys, selected, this->localTransform, this->transform);
SampleModelPosition(this->positionKeys, selected, this->localTransform, this->transform);
this->textureTransforms.clear();
for (const auto& [texture, channels] : this->textureKeys) {
SampleModelTexture(channels, selected, this->textureTransforms[texture]);
}
for (C3dNode* child : this->children) {
child->Animate(frame);
}
}