rodecomp/Source/Contents/World/WorldModelLoading.h
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.

Previous head: 35d2a8cb36
Payload SHA256: 592f016d2730c5593bb653aa054c1e5f76a6df72c8f5a09e66f74876e2e33dee
2026-10-25 07:42:41 +00:00

40 lines
918 B
C++

#ifndef RAGNAROK_SOURCE_CONTENTS_WORLD_WORLDMODELLOADING_H
#define RAGNAROK_SOURCE_CONTENTS_WORLD_WORLDMODELLOADING_H
#include <vector>
#include <windows.h>
class C3dActor;
class ResourceMgr;
class BinkMovies;
struct WorldModelRecord;
struct ModelLightingContext;
struct WorldSpatialTree;
struct TerrainHeight;
struct DeferredWorldModel {
float distance;
const WorldModelRecord* placement;
};
struct WorldModelLoading {
ResourceMgr& resources;
BinkMovies& movies;
ModelLightingContext& lighting;
std::vector<C3dActor*>& models;
int& published;
int& pending;
std::vector<DeferredWorldModel>& deferred;
HANDLE& thread;
void Schedule(const WorldModelRecord& placement, const TerrainHeight& terrain, int column, int row, float* center);
void Start();
void Run();
void Publish(WorldSpatialTree& root);
void Finish();
private:
static DWORD WINAPI ThreadEntry(void* context);
};
#endif