rodecomp/Source/Render/DX7/RendererPresentationDX7.h
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
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2026-10-25 07:42:41 +00:00

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C++

#ifndef RAGNAROK_SOURCE_RENDER_DX7_RENDERERPRESENTATIONDX7_H
#define RAGNAROK_SOURCE_RENDER_DX7_RENDERERPRESENTATIONDX7_H
#include <memory>
#include <windows.h>
class DeviceOwnerDX7;
struct RendererBackBuffer;
class CSurface;
class CRenderSystemBase;
struct RendererPresentationDX7 {
unsigned& frame;
unsigned& samples;
unsigned& lastTick;
unsigned& rate;
RendererBackBuffer& backBuffer;
void Present(DeviceOwnerDX7& owner, bool wait, const RECT& monitor);
float FPS() const;
void DrawFPS(CRenderSystemBase* system, int width, int height);
};
#endif