rodecomp/Source/Render/DX7/TextureAllocationDX7.h
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
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C

#ifndef RAGNAROK_SOURCE_RENDER_DX7_TEXTUREALLOCATIONDX7_H
#define RAGNAROK_SOURCE_RENDER_DX7_TEXTUREALLOCATIONDX7_H
#include <d3d.h>
struct TextureAllocationDX7 {
DWORD descriptorFlags;
DWORD surfaceCaps;
void Update(int enabled, const D3DDEVICEDESC7& caps);
};
#endif